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Posted

Is there any way to keep a native from sending it's internal Debug.Notification?

 

For example, when Caster.TrapSoul(victim) is called from within magicSoulTrapFXScript, it will either send Debug.Notification(sSoulCaptured) or Debug.Notification(sSoulGemTooSmall)

 

I've found that in CK I can set those game settings to empty strings, but when TrapSoul runs, it still outputs, resulting in a newline.

 

So, you'd see, as an example:

 

  Quote
Critical Strike on {blah blah}!

 

Greater Soul captured!

Instead of:

 

  Quote
Critical Strike on {blah blah}!

Greater Soul captured!

 

Apparently, there is a console command that can set game settings, which would work, except there's apparently no way to run a console command within a Papyrus script?

 

Additionally, I don't want to have to use any external tools, like SKSE or Script Dragon.

 

Is this possible?

Posted (edited)
Are you certain it was suppressed, and not just printing a line of nothing? You'd only be able to tell the difference if it's message got sent in between two others. Edited by eyeonus
Posted
Oh I see what your sayin. I dont think you can get rid of the string completely. When you delete the string you pretty much telling it to print an empty one. sorry :confused:
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