gdarknight Posted July 11, 2008 Share Posted July 11, 2008 I'm working on a mod of "Holy" spells and have developed 3 core effects: - Judgement: Heals friends, weak damage to normal enemies, strong damage to undead/vampires.- Reverence: Rally friends, calm normal enemies, turn undead/vampires.- Sanctitude: Cure friends, weak debuff normal enemies, strong debuff undead/vampires. I have separate auras of these effects, and even a combined aura. Link to comment Share on other sites More sharing options...
azeklor Posted July 11, 2008 Share Posted July 11, 2008 I think separate effects whould be best, if your going to use combined effects each effect should be pretty weak. Link to comment Share on other sites More sharing options...
DarkWarrior45 Posted July 12, 2008 Share Posted July 12, 2008 I think separate effects whould be best, if your going to use combined effects each effect should be pretty weak. I agree here, as seperate effect would allow the player to control the range of the spell. Link to comment Share on other sites More sharing options...
macmert Posted July 12, 2008 Share Posted July 12, 2008 Yea I guess seperate effects would be better... Link to comment Share on other sites More sharing options...
Necromancer G Posted July 16, 2008 Share Posted July 16, 2008 Just a weird thought of mine, why not make a spell called "Holy Hand Grenade" :D Like in Monty Python Link to comment Share on other sites More sharing options...
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