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[LE] Kill actor after quest is finished


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Yes, it can be done but it depends on what you know how to do.

 

I would call RegisterForSingleUpdateGameTime(120.0) in the quest stage that is set to complete the quest but doesn't stop it. Then in the quest script, I'd call OnUpdateGameTime(), like this:

Event OnUpdateGameTime()
    (thisActor.GetReference() as Actor).Kill()
     thisQuest.Stop()
EndEvent
Edited by Rasikko
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