littleork Posted May 2, 2012 Share Posted May 2, 2012 I am building a quest where i need to kill 10 bears, but I am unable to let the game know that I killed 10, Since the getdeadcount seems to calculate the overall deadcount, it doesnt work since I already killed 10 bears in the game, how would I do this? Link to comment Share on other sites More sharing options...
littleork Posted May 3, 2012 Author Share Posted May 3, 2012 I went a little bit forward by following this http://www.creationkit.com/Safely_increment_variable_from_multiple_scripts So now I have this script function IncrementDeadbear() DeadCount = DeadCount + 1 if DeadCount >= Total rpghunting.setStage(20) rpghunting.setobjectivecompleted(10) endif endFunction on my quest I didnt get any errors on this one Its when I get to the one that I need to put on the actor that problems are starting Event OnDeath(actor akKiller) ; increment dead count rpghunt()=GetOwningQuest() as rpghuntingdead rpghunt().IncrementDeadbear() endEvent my error code is ...)+ loop did not match anything at input '=' I did exactly as the wiki one but I must be forgetting something or I got it wrong, anyone has any ideas? Link to comment Share on other sites More sharing options...
Recommended Posts