EdjeNoh Posted May 2, 2012 Share Posted May 2, 2012 Sometimes when I create a new NPC and I change the skin color, I get it so that the head of the NPC differs in color from the body of the NPC.Why is this and how do I fix this? Link to comment Share on other sites More sharing options...
David Brasher Posted May 2, 2012 Share Posted May 2, 2012 Skyrim is all fouled up and Bethesda should be ashamed. On the forums, this design flaw is often talked about as "the dark face bug." To fix this, you have to generate new meshes and textures and package them along with your uploaded mod. A lot of work to get around a problem that Oblivion never even had. The process to follow to make your facegen data is sort of like this: (1) You .esmify the .esp in Wrye Bash and then load it in the CK.(2) You select all the actors added by the mod.(3) You press CTRL + F4 to export facegen data. (It takes awhile.)(4) You .espify the mod again using Wrye Bash. Link to comment Share on other sites More sharing options...
daofu Posted May 3, 2012 Share Posted May 3, 2012 Skyrim is all fouled up and Bethesda should be ashamed. On the forums, this design flaw is often talked about as "the dark face bug." To fix this, you have to generate new meshes and textures and package them along with your uploaded mod. A lot of work to get around a problem that Oblivion never even had. The process to follow to make your facegen data is sort of like this: (1) You .esmify the .esp in Wrye Bash and then load it in the CK.(2) You select all the actors added by the mod.(3) You press CTRL + F4 to export facegen data. (It takes awhile.)(4) You .espify the mod again using Wrye Bash.You don't need to change the esp into an esm file. Just save the changes into an esp file, then highlight the NPCs in the Object window, and export facegen data. Activate the esp when you load up the game, and all the changes will be there. Link to comment Share on other sites More sharing options...
Odysseus Posted May 4, 2012 Share Posted May 4, 2012 This thread just helped me a lot with my new follower Thanks! Link to comment Share on other sites More sharing options...
jet4571 Posted May 4, 2012 Share Posted May 4, 2012 You don't need to change the esp into an esm file. Just save the changes into an esp file, then highlight the NPCs in the Object window, and export facegen data. Activate the esp when you load up the game, and all the changes will be there. That is incorrect if you are making a new NPC but correct for editing an existing vanilla NPC. Link to comment Share on other sites More sharing options...
Odysseus Posted May 5, 2012 Share Posted May 5, 2012 You don't need to change the esp into an esm file. Just save the changes into an esp file, then highlight the NPCs in the Object window, and export facegen data. Activate the esp when you load up the game, and all the changes will be there. That is incorrect if you are making a new NPC but correct for editing an existing vanilla NPC. Actually his method worked for me when I made a new follower. :happy: Link to comment Share on other sites More sharing options...
sidfly13 Posted May 23, 2012 Share Posted May 23, 2012 what esp will i esmify? Link to comment Share on other sites More sharing options...
AlexanderJVelicky Posted May 23, 2012 Share Posted May 23, 2012 You don't need to change the esp into an esm file. Just save the changes into an esp file, then highlight the NPCs in the Object window, and export facegen data. Activate the esp when you load up the game, and all the changes will be there. That is incorrect if you are making a new NPC but correct for editing an existing vanilla NPC.My mod has about 100+ new characters, and I generated their facegen data with my mod as an esp and they all look just fine... Link to comment Share on other sites More sharing options...
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