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Prestige Classes...


macmert

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Wooo!

 

Ilusionist:

 

Bound ilusionary weapon: Summons a level dependant weapon that completely ignores the target armor, but requires constant concentration.

Conjure Illusions: Conjures a level dependant summon whoose attacks completely ignore enemy armor but dies in a single hit. Low casting cost

A world of illusions: Makes all enemies in close range halucinate and attack inexistant enemies. Requires constant concetration, effect also dissipates if caster takes damage. Large intial casting cost.

 

Elementalist:

 

Consuming flames: All fire based spells have armor damaging and magicka draining effects. Spell magicka cost and level dependant.

Living lightning: All lightning spells build up a static charge. Each charge adds aditional percentual damage to the next lightning based spell. Damage bonus is level dependant.

Chilling frost: All cold based spells have damage health over time and drain fatique effects. Spell magicka cost and level dependant.

 

 

@tyreil829: bookmark the page mate, that's how I "find" things after I find them the first time.

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Well, I'm pretty sure I can't do "All X-Based Spells", and I don't think illusions are supposed to have physical effects, (And I don't know how to do armor-piercing) but I like World of Illusions a lot. How about these as well...

 

False Fetters: Binds the target with illusory chains. If they're unable to effectively disbelieve the illusion, they can do nothing but writhe about until the spell ends.

Specral Clone: An illusory duplicate of the caster is created, that then runs directly forward oblivious to all. If the actual player is out of the line of sight, those previously attacking them are very liable to break off and attack the duplicate.

Hatred: On a failed save, fills one NPC with a complete loathing for another. The NPC will even attack the victim if they're faction-mates, if they have the aggression for it.

 

Yup. Illusionist sounds good to me. :D

But how to round out the other paths?

 

Tyreil: None come to mind right at this moment...

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Raise the Dead? Resurrect one NPC to follow you but depending on you level depends on how much hp it has?

 

there is a idea

 

Psycho

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That's exactly the thing - if you don't even hit the armor then the damage can't be physical right? Psychical damage however... Ignore armor = 0 dmg weapons with a remove hp script effect.

 

As far as the X-based spells go... I.. err.. I'm just guessing right now serriously, but the game does use different icons for spells... and err.... Meh, let me check out the function list and OBSE function list if I find anything usefull.

 

Oh and necromants, I imagine them mainly as notorious [life/soul]stealers. So I guess that different kinds of bone and damage health spells based on the kill count or soul energy count would be wise/nice.

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