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Prestige Classes...


macmert

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The good news is, I almost finished Blink, a new Diviner spell that causes the caster to wink in and out of the Material Plane at random. Can make them rather hard to hit.

 

The bad news is I'm pretty sure World of Illusion won't be able to work as suggested. If you actually did use combat and real (albeit invisible ghostly) actors, I can't think of a way to isolate it so only the victim enters combat with them without using rapid-fire StopCombats, which can be unreliable and have unforseen consequences. If it was just done by playing animations, I would imagine it would be necessary to restrain the victim. If it did work, the end result seems like it would be rather similar to False Fetters, which is infinitely easier to script. An Illusory Army visible to all like the player's clone, however... :devil:

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I thought people in a shared faction wouldn't initiate combat at all, regardless of disposition. Apparantly I was wrong. :sweat:

 

I made a custom "Evil" faction for them which sets the modifier towards PlayerFaction much higher, and gives a huge disposition-drop to all of the "Dungeon" factions. They won't attack the player anymore, but they'll still hang out with the Vilverin outlaws no trouble at all. I'd rather not have to create a "search" spell to check if anyone's attacking the player and, if so, have the soldiers attack, but it seems like it might be necessary.

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It's not important unless you want to learn AI/Scripting. :P

 

I've given up on getting the Phantasmal Soldiers to be properly aggressive for now, but great news! Inspired by IHRE's Elementalist suggestions, Metamagic Fire has been completed for the Warmage. Fire spells cost more to use, but cause the fireball to exert more physical force on contact, potentially staggering victims or sending them flying. As well as being a fun ability in and of itself, it's a huge precedent for other Metamagics.

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I wonder where macmert went off to. He asked for this mod but there's not a trace of that feller left.

 

Oh and there's another thing that's been nagging me. It's going to be quite hard to balance this mod. You will probably unwillingly create the one strongest class, with one or more imbalanced skills that'll break the game. I'm looking forward to watching you trying to balance it :P.

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