LoginToDownload Posted July 25, 2008 Share Posted July 25, 2008 Agh, I know... Especially when you factor in all the "Utility" powers the Stealth paths have. For the time being I'm just not worrying about it. At least, I'm pretty sure I haven't included any game-breakers... I suppose False Fetters can practically end fights against a single opponent, but then, so can paralysis. *Decreases False Fetters' duration* Link to comment Share on other sites More sharing options...
tyreil829 Posted July 26, 2008 Share Posted July 26, 2008 this idea was his after all he should be here for it... Col John Sheppard Link to comment Share on other sites More sharing options...
macmert Posted July 26, 2008 Author Share Posted July 26, 2008 Sorry guys I am closely reading this post since you are right it was my idea... I didnt interfere much since the posts were involved in modding and scripting, but I can say this project is going great... Maybe I can help by beta testing it when it is done or near finish... By the way can we beta test this somehow? Cause the skills and powers sound great and I want to see how it looks in the game... Sorry I can t be much help in creation process since I am no modder, the best I can do is to encourage the participants here and congradulate for their effort and success... I think when this classes are finished, it will be a great mod and many people will use it in their games... Great work guys really great work... Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted July 26, 2008 Share Posted July 26, 2008 Guys? Guy - LoginToDownload's doing it. Link to comment Share on other sites More sharing options...
tyreil829 Posted July 26, 2008 Share Posted July 26, 2008 IHR and i are just giveing ideas Col John Sheppard Link to comment Share on other sites More sharing options...
LoginToDownload Posted July 26, 2008 Share Posted July 26, 2008 Actually, the abilities with level-upgrades haven't been tested at a higher level, so if a level 40 could test them it would be greatly appreciated. Will upload as soon as I'm done Set Spell. Link to comment Share on other sites More sharing options...
macmert Posted July 26, 2008 Author Share Posted July 26, 2008 Yea right, but you guys are contributing at some point right? Giving ideas about scripting which I am not familiar with... So thx to all the people here who give a hand at this... And I would love to give these mods a ride, as soon as I install OBSE... :blink: Link to comment Share on other sites More sharing options...
LoginToDownload Posted July 27, 2008 Share Posted July 27, 2008 I finished Set Spell, (pre-cast a spell to fire automatically when combat is entered) so here's the attachment. I actually fixed a couple of things just looking back over the scripts. :happy: Remember, OBSE v0015 needed. Sorry about the broken tags on the User's Guide, but I couldn't find what's wrong with it, and really don't feel like debugging a test manual at the moment. Link to comment Share on other sites More sharing options...
tyreil829 Posted July 27, 2008 Share Posted July 27, 2008 great im not useing it then haha Col John Sheppard Link to comment Share on other sites More sharing options...
macmert Posted July 27, 2008 Author Share Posted July 27, 2008 Great, the sad thing is I am on holiday right now and I cant play oblivion, I will give it a try as soon as get back... And great job dude... Link to comment Share on other sites More sharing options...
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