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Prestige Classes...


macmert

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Agh, I know... Especially when you factor in all the "Utility" powers the Stealth paths have. For the time being I'm just not worrying about it. At least, I'm pretty sure I haven't included any game-breakers... I suppose False Fetters can practically end fights against a single opponent, but then, so can paralysis. *Decreases False Fetters' duration*
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Sorry guys I am closely reading this post since you are right it was my idea... I didnt interfere much since the posts were involved in modding and scripting, but I can say this project is going great... Maybe I can help by beta testing it when it is done or near finish...

 

By the way can we beta test this somehow? Cause the skills and powers sound great and I want to see how it looks in the game... Sorry I can t be much help in creation process since I am no modder, the best I can do is to encourage the participants here and congradulate for their effort and success... I think when this classes are finished, it will be a great mod and many people will use it in their games...

 

Great work guys really great work...

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Yea right, but you guys are contributing at some point right? Giving ideas about scripting which I am not familiar with... So thx to all the people here who give a hand at this...

 

And I would love to give these mods a ride, as soon as I install OBSE... :blink:

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I finished Set Spell, (pre-cast a spell to fire automatically when combat is entered) so here's the attachment. I actually fixed a couple of things just looking back over the scripts. :happy:

 

Remember, OBSE v0015 needed. Sorry about the broken tags on the User's Guide, but I couldn't find what's wrong with it, and really don't feel like debugging a test manual at the moment.

 

 

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