PlayerI3 Posted May 12, 2018 Share Posted May 12, 2018 Hi, I am trying to make a script that detects if you killed NPC with an explosion but "GetCauseofDeath" shows the right cause of death only for 2 NPCs per explosion, no matter how many of them dies :confused: For some reason everyone else who died from the blast are getting their cause of death set to "-1" meaning "NONE" instead of "0" :ermm: In case there is anyone who understands how to make "GetCauseofDeath" show correct results, I would really appreciate the advice. Thanks. Link to comment Share on other sites More sharing options...
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