Cedwyn Posted May 13, 2018 Share Posted May 13, 2018 Hey all, I haven't looked at modding for this game, but I have mod experience in other games. I have a few ideas I wish to try out. Anyone know if these types of mods might work? 1. Flash light as a equipment mod (ie. it'd take a circuit slot and allow you to have a hands free always on light when equipped)2. Central suit power: something that allows all tools to share the same power and stores multiple batteries. (ie. a battery bag that you put batteries in and keep in your inventory; all tools become battery-less and instead use the combined power of the battery bag)3. Something like the scanner hud equipment, but circles/highlights resources in the immediate area (so they are easier to see) without the scanner room.4. Arrows along the edge of the hud that point to beacons/objects/whatever. (ie. if your vehicle is to your left, then an arrow of the same colour appears along the left of your hud)5. HUD info/icon adding/customization. (I have a few stats I'd like to try sticking on the hud. ie. inventory space remaining; health kits remaining; real time/system clock; game time or like a rotating disc to show day/night cycle)6. Autosave (no console command for it, but perhaps a function can be called to force a save)7. Fast travel (can console commands be used with mods? ie. a tool that uses "warp x y z" to bring you back to your base/vehicle) Thanks for any help/feedback! Link to comment Share on other sites More sharing options...
UzziPA Posted May 18, 2018 Share Posted May 18, 2018 I like these ideas, and I hope they are possible. I was just thinking about exactly the same thing as 4. I'm a modeler, so I'm hoping for actual mod support; for 3D and textures. Link to comment Share on other sites More sharing options...
ThatPaleGamer Posted June 6, 2018 Share Posted June 6, 2018 There is actually an Autosave mod now called "Safe Autosave" and it works okay. It is set by default to autosave upon entry/exit of a player made habitat as well as Cyclops. It can cause hitching and there's a bug (at the time of writing this) that glitches you out of you Seamoth when exiting a habitat via Moonpool. Link to comment Share on other sites More sharing options...
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