DerkAndMe Posted May 14, 2018 Share Posted May 14, 2018 (edited) Hi, I made a simple .esp file that is meant to alter the looks of John Hancock.He is supposed to look like this: However ingame he still looks the same, and if I load a new model in with the placeatme-command it will still show his default looks. I made the fallout2prefs.ini change from the wiki.http://wiki.tesnexus.com/index.php/Fallout_4_Mod_Installation As well as this change:In Fallout4.ini, repalce the line sResourceDataDirsFinal=STRINGS\ (under the [Archive] section), with:sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ However when I look at the appdata folder of Fallout 4 there is no Plugins.txt, but only a DLCList.txt where the Hancock.esp is shown. Ingame, when I open the mod window, this is that it shows me: Is the mod properly activated or am I doing something wrong?I here is the mod-file, maybe someone can download it and tell me if it works for them:http://www.mediafire.com/file/qqe3buaa3e6cn0q/Hancock.esp(can't put it here as attachment for some reason) Edited May 14, 2018 by DerkAndMe Link to comment Share on other sites More sharing options...
Deleted40542685User Posted May 14, 2018 Share Posted May 14, 2018 It worked for me, man he is one BIG UGLY!, good one. I noticed that there is NO check mark next to your mod. Link to comment Share on other sites More sharing options...
DerkAndMe Posted May 15, 2018 Author Share Posted May 15, 2018 (edited) It worked for me, man he is one BIG UGLY!, good one. I noticed that there is NO check mark next to your mod.Thanks, that checkmark thingy helped me resolve it.By adding *Hancock.esp with a * at the start manually to the "plugins.txt" it added a checkmark ingame, activating the mod. I created a mod for it now, as I thought it wouldn't hurt to share it with people: https://www.nexusmods.com/fallout4/mods/31750/ Edited May 15, 2018 by DerkAndMe Link to comment Share on other sites More sharing options...
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