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Posted

Or some other way of making incoming limb damage multipliers change dynamically.

 

Basically, I want headshots to do 5x damage without a helmet and to only do 1x damage if an NPC equips a helmet.

 

I had the idea to simply copy the human race and make a new âhuman helmetedâ race that uses a new set of body part data with the 1x multiplier.

 

Any ideas? I know Iâm basically trying to force the game to work in ways the devs didnât intend. I know this can be done through the script extender since thatâs how better locational damage does it but Iâd like to be able to release my Overhaul mod to Xbox.

Posted

Easy. When equipping 'x' piece of armor, add a perk to the NPC with the modify incoming damage entry level. Have different levels per armor type. Quite easy really...

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