LibertyBull Posted May 15, 2018 Posted May 15, 2018 Or some other way of making incoming limb damage multipliers change dynamically. Basically, I want headshots to do 5x damage without a helmet and to only do 1x damage if an NPC equips a helmet. I had the idea to simply copy the human race and make a new âhuman helmetedâ race that uses a new set of body part data with the 1x multiplier. Any ideas? I know Iâm basically trying to force the game to work in ways the devs didnât intend. I know this can be done through the script extender since thatâs how better locational damage does it but Iâd like to be able to release my Overhaul mod to Xbox.
FlashyJoer Posted May 17, 2018 Posted May 17, 2018 Easy. When equipping 'x' piece of armor, add a perk to the NPC with the modify incoming damage entry level. Have different levels per armor type. Quite easy really...
LibertyBull Posted May 17, 2018 Author Posted May 17, 2018 But would that actually cause damage to be uniform for the whole body?
FlashyJoer Posted May 17, 2018 Posted May 17, 2018 It would, yes and I just reread and saw you wanted limb specific damage... not sure off the top of my head how one would do that.
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