kiresagara Posted May 4, 2012 Share Posted May 4, 2012 What I didn't understand about khajiits is why they have a boxing stance if they're going to use their claws. So what I did is, I extracted dualmagic_idle from the animation bsa, copied it twice, and put both in the data folder, renaming them to override h2h_idle and h2h_locomotion. Now the stance looks suitable for claw-fighting. Sadly, all races will use that stance. The good news is, they will still punch like normal so it won't look TOO out of place. Link to comment Share on other sites More sharing options...
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