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Unarmed Animation Stance Replacer for Khajiits


kiresagara

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What I didn't understand about khajiits is why they have a boxing stance if they're going to use their claws.

 

So what I did is, I extracted dualmagic_idle from the animation bsa, copied it twice, and put both in the data folder, renaming them to override h2h_idle and h2h_locomotion.

 

Now the stance looks suitable for claw-fighting.

 

Sadly, all races will use that stance.

The good news is, they will still punch like normal so it won't look TOO out of place.

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