RichWebster Posted May 16, 2018 Share Posted May 16, 2018 (edited) Hey guys I've converted a static mesh from the modder's resource pack to a havok object and everything seems to work great. However, I noticed a problem with the item when placed in a cell: You can't grab the item in-game and move it around. But once you pick it up (add to your inventory) and drop it in the world again, you can grab it just fine. Is this something anyone knows about off the top of their head? Let me know if you need more info. Edited May 16, 2018 by B1gBadDaddy Link to comment Share on other sites More sharing options...
RichWebster Posted May 16, 2018 Author Share Posted May 16, 2018 Here's a copy of the nif file: https://www.dropbox.com/s/5lq7ki1c5o69a3i/HISAlchPlateWStraw01.nif?dl=0 Link to comment Share on other sites More sharing options...
RichWebster Posted May 24, 2018 Author Share Posted May 24, 2018 I've solved this now. It seems the Motion System on the bhkRigidBody node needs to be MO_SYS_SPHERE_INERTIA. Link to comment Share on other sites More sharing options...
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