maniczombie Posted May 4, 2012 Share Posted May 4, 2012 (edited) If I import a .kf animation onto its relevant skeleton then try to export it as as .kf then max crashes. i have max 2012 and niftools plugin 3.7.3 I use the same settings as this tutorial http://wiki.tesnexus.com/index.php/Working_with_animations_in_Skyrim any1 else have this problem and know how to fix it? EditOriginal skyrim kf files now work after updating the niftools plugin to 3.7.3, my custom animation doesn't however. I've got a skeleton.nif file with motion capture data on it. I loaded a original kf file and loaded the motion capture animation on top of it. Edited May 4, 2012 by maniczombie Link to comment Share on other sites More sharing options...
maniczombie Posted May 4, 2012 Author Share Posted May 4, 2012 My max file including skyrim skeleton and custom animation http://www.mediafire.com/?5yyrjzgenpn8jlt Link to comment Share on other sites More sharing options...
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