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3ds max crash on export KF file


maniczombie

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If I import a .kf animation onto its relevant skeleton then try to export it as as .kf then max crashes. i have max 2012 and niftools plugin 3.7.3

 

I use the same settings as this tutorial http://wiki.tesnexus.com/index.php/Working_with_animations_in_Skyrim

 

any1 else have this problem and know how to fix it?

 

Edit

Original skyrim kf files now work after updating the niftools plugin to 3.7.3, my custom animation doesn't however.

 

I've got a skeleton.nif file with motion capture data on it. I loaded a original kf file and loaded the motion capture animation on top of it.

Edited by maniczombie
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