AurianaValoria1 Posted May 5, 2012 Share Posted May 5, 2012 Anytime I use modded armor that leaves the neck exposed, there's a horrid jagged seam between the head and body where the textures don't align. Is there a way to fix this? Link to comment Share on other sites More sharing options...
Tchos Posted May 5, 2012 Share Posted May 5, 2012 Are they different tints? I've noticed when I create an NPC using modded armour, I have to manually tint the "skin" section of the armour to the same tint as the NPC's head. You might have to use a utility for that. Link to comment Share on other sites More sharing options...
AurianaValoria1 Posted May 5, 2012 Author Share Posted May 5, 2012 Yes, they're slightly different. Very close to matching, though. I'm using these armors for the PC, however, not NPCs. Link to comment Share on other sites More sharing options...
Tchos Posted May 5, 2012 Share Posted May 5, 2012 Well, I only mentioned NPCs because in the toolset you get to see the two tint settings in the character's properties. You can use that as a reference to change it on the PC using an editor that can modify the PC's tint settings for face and armour in a saved game, like GFF Editor. If there's a more user-friendly one out there, I'd like to know it, though, because that one's pretty hard to decipher. Most of the time I see modded armour trying to get around the neck seam problem by putting collars or necklaces in that exact spot to cover up the seam. Seems to be a very common problem. Link to comment Share on other sites More sharing options...
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