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Posted
Anytime I use modded armor that leaves the neck exposed, there's a horrid jagged seam between the head and body where the textures don't align. Is there a way to fix this?
Posted
Are they different tints? I've noticed when I create an NPC using modded armour, I have to manually tint the "skin" section of the armour to the same tint as the NPC's head. You might have to use a utility for that.
Posted

Yes, they're slightly different. Very close to matching, though.

 

I'm using these armors for the PC, however, not NPCs.

Posted

Well, I only mentioned NPCs because in the toolset you get to see the two tint settings in the character's properties. You can use that as a reference to change it on the PC using an editor that can modify the PC's tint settings for face and armour in a saved game, like GFF Editor. If there's a more user-friendly one out there, I'd like to know it, though, because that one's pretty hard to decipher.

 

Most of the time I see modded armour trying to get around the neck seam problem by putting collars or necklaces in that exact spot to cover up the seam. Seems to be a very common problem.

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