ShockaBoom1221 Posted May 5, 2012 Share Posted May 5, 2012 I was wondering if there was a follower combat AI for healing. I am making a companion that hopefully will end up being a support type. Any help would be appreciated. Also is there any way to 'extract' a single actor (my companion) into a single .esp file? I used another companion as a template and modified according to my tastes. Now they are stcu in the same .esp file =/ Thanks in advance :) Link to comment Share on other sites More sharing options...
jet4571 Posted May 5, 2012 Share Posted May 5, 2012 1. clean the esp of the old companion the same way you would a dirty edit. plenty of tutorials on that.2. NPC's will not heal others unless they are scripted to do so. The way the combat targeting system is designed prevents them from doing it, is what happens is they target an NPC for combat and will only use spells or weapons that will kill. There is no target a friendly NPC and use healing or support spells on them. Link to comment Share on other sites More sharing options...
ShockaBoom1221 Posted May 5, 2012 Author Share Posted May 5, 2012 so at this time its not exactly possible to script them to target a firendly NPC? Link to comment Share on other sites More sharing options...
ShockaBoom1221 Posted May 5, 2012 Author Share Posted May 5, 2012 and Im searching for a tutorial on cleaning a dirty edit. A link would be appreciated :) Google turn up nothing. Link to comment Share on other sites More sharing options...
jet4571 Posted May 5, 2012 Share Posted May 5, 2012 (edited) Here you go: http://forums.nexusmods.com/index.php?/topic/594133-tutorial-cleaning-mods-with-the-ck *edit Yes you can script them to target and heal another NPC or the player. but I have no idea on how you would do it during combat. Edited May 5, 2012 by jet4571 Link to comment Share on other sites More sharing options...
eschaeon Posted May 5, 2012 Share Posted May 5, 2012 I've played around with the packages once before. I know you can make "Override" packages that will override combat if conditions are met. Unfortunately I could never get it to work. Link to comment Share on other sites More sharing options...
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