LibertyBull Posted May 19, 2018 Share Posted May 19, 2018 So Iâm thinking about making a health system where: #1: when a humanâs torso or head is crippled they die. Thatâs one separate issue I am trying to figure out scripting wise. #2: A way to have an armor item reduce crippling to one specific limb only While there are armor modifications in the base game that globally reduce limb crippling, is there a way to make this effect only apply to the head? In this way, my health system will allow helmets preventing headshots, and then also using a similar effect to have body armor protect the body but not the limbs. Any ideas for either point? Cheers :) Link to comment Share on other sites More sharing options...
LibertyBull Posted May 20, 2018 Author Share Posted May 20, 2018 Ok so I figured instead of trying to figure out how to make an armor reduce an individual limb cripple damage (which probably isnât even possible) that instead I can have a headshot system where any real damage to the head cripples the head, which then instantly kills the NPC because of the crippled head = kill script. Then, have helmets reduce the cripple damage. Even though it will reduce all limb crippling, the damage in my Overhaul will be so sever anyway that it is a non issue. Thusly helmets can protect from headshots independently from the body. Now I just need to figure out how the proper syntax for a script that simply is âon head crippled, kill actorâ. Link to comment Share on other sites More sharing options...
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