ElysianMods Posted May 19, 2018 Share Posted May 19, 2018 So I recently overhauled my usual load order method and came to this load order in the end. I'd appreciate any feedback you all have. Loot returned no errors and only typical warnings regarding deleted references. falloutnv.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmTribalPack.esmMercenaryPack.esmClassicPack.esmCaravanPack.esmGunRunnersArsenal.esmoHUD.esmYUP - Base Game + All DLC.esmCHEMS.esmMore Perks.esmMore Perks for Dead Money.esmMore Perks for Honest Hearts.esmMore Perks for Old World Blues.esmMore Traits.esmTheSecretBunker.esmZionTrail.esmJIP Selective-Fire.esmNVCE Ultimate.esmProject Nevada - Core.esmProject Nevada - Cyberware.espProject Nevada - Equipment.esmProject Nevada - Rebalance.espProject Nevada - Extra Options.esmCASM with MCM.espThe Mod Configuration Menu.espItemBrowser.espJIP MiniMap.espJIP Improved Recipe Menu.espOneToolToRuleThemAll.espDelay Level Up.espDelay Level Up - Stealth Suit Fix.espFlashlightNVSE.espBetter Pickup Prompt.espUniversal Item Sorter.espThe Weapon Mod Menu.espYUP - NPC Fixes (Base Game + All DLC).espUnofficial Patch Plus.espdD - Enhanced Blood Main NV.espReadius_NV.espUHNV.espUHNV-Brighter Lighting.espUHNV-Chems.espUHNV-Dead Money.espUHNV-Honest Hearts.espUHNV-Lonesome Road.espUHNV-More Mannequins.espUHNV-OWB.espVulpesCompanion.espJGrahamCompanion.espCHEMS - Benches.espCHEMS - Basic Chems.espCasinoHeists.espLightUpAndSmokeThoseCigarettes_edisleado.esplightupandsmokethosecigarettes_dm.espFalloutNVCheatTerminal.espWeaponModsExpanded.espWMX-ModernWeapons.espAutumnLeaves.espConelrad 640-1240.espMore Perks Update.espMore Perks for Dead Money Update.espMore Perks for Honest Hearts Update.espMore Perks for Old World Blues Update.espMore Traits Update.espZionTrail-NV.espUnlimitedCompanions.esppopulatedcasino-medium.espFollower Home Marker.espJIP Companions Command & Control.espCompanion Sandbox Mode.espJIP Fast-Travel Anywhere.espCasino Exchange All.espCasino UnBanner.espEasy Unlocking and Easy Hacking and Guaranteed Pick Pocket.espFellout.espFellout-OWB.espfriendofnightforfellout.espNVCE Ultimate - YUP Patch.espNVCE Ultimate - Vanilla.espNVCE Ultimate - UP+ Patch.espNVCE Ultimate - NPC Edits.espNVCE Ultimate - JSUE Patch.espDecoratedBOSBunker.espEVE FNV - ALL DLC.espLegion Quests Expanded.espProject Nevada - Cyberware Additions.espProject Nevada - Rebalance Complete.espProject Nevada - All DLC.espProject Nevada - EVE All DLC.espProject Nevada - WMX.espTrue Wasteland Economy.espdD-Reduced Dismember Force - EVE.espdD-Smaller Wounds - EVE.espUnofficial Patch Plus - Project Nevada Patch.espUnofficial Patch Plus - PN Rebalance Patch.espWMX-DLCMerged.espWMX-POPMerged.espWMX-ArenovalisTextures.espWMX-EVE-AllDLCMerged.espFacePresets1.esp So my methodology here was to begin with any UI mods, script plugins, and large patches. Then I added in any texture packs. Next was minor, then major addition and DLC-sized mods, with a preference to any that only added content to interior world spaces or added new world spaces entirely. After that I added in simple mechanics, secondary overhauls, then primary overhauls and finally any dependent patches. This is a completely new setup to me so I'm really curious how this is going to work out, but it all began because I was having issues where I used to install overhauls first and some inconsequential mod would mess with it and it would cause a domino effect on the entire game. Link to comment Share on other sites More sharing options...
dubiousintent Posted May 19, 2018 Share Posted May 19, 2018 While it probably won't make a difference, the "pre-order packs" (POPs) are not considered DLCs like the others (especially Gunrunners) as they do not provide anything other than unique items. So, conventionally we place Gunrunners as the last of the DLCs, followed by the POPs. According to Zilav 27 Apr 2017 06:19 in "TES5Edit Support Forum":"All plugins from the Data folder are sorted into 2 groups by extension (and extension only, ESM flag in plugin's header doesn't matter): *.ESM and *.ESP, then each group is sorted by plugin's file timestamp. Then xEdit loads all ESM, then all ESPs. The order of masters in plugins doesn't affect anything."The file's "Modified Data" is used for sorting. For some unknown reason, the "PN-Extra Options.esm" file always gets loaded in xEdit immediately after the "PN-Core.esm", regardless of the date/time stamps even if "PN-Equipment.esm" is placed before "PN-EO". Even though the PN download page doesn't recommend a specific load order, placing the PN "master" files in the following sequence seems to have eliminated conflicts when using xEdit to "sort masters" of PN-related ESP plugin masters to conform to it. They do not need to be "contiguous" or immediately next to one another.* PN-Core.esm* PN-Extra Options.esm* PN-Equipment.esm* PN-Cyberware.esp (ESM flag)* PN-Rebalance.esp (ESM flag)* Other PN ESP files simply must load after any "master files" in their xEdit "File Header". LOOT is good for a "first pass" at sorting, and I never argue when it insists some plugin needs to go before another. OTOH, within certain limits as to dependency it doesn't much care as to the order if it does not know about or detect a conflict. Consequently I have found it useful to rearrange some mods (especially recently added ones) by moving them to the top (low numbered position below the ESMs) and see which plugins it sorts them below. From there you can pretty much always move them lower in the LO without problems. This is helpful when arranging groups of "contiguous adjacent" plugins to be merged into "merge plugin files" in order to reduce your overall "active" plugin count. This also gets you a reasonably stable "sort" sequence even when adding new mods later. It is also possibly to use the "metadata" information in LOOT to ensure it places specific plugins after other specific plugins (e.g. "Project Nevada", etc.). This "metadata" ability is described in LOOT's docs. As for "install order" (distinct from "load order"), I have found the "General Order for Installing Mods" guide on TESCOSI to work well as a basic structure. "Install order" sets up the foundation of your modded game. It deserves as much or more attention as "load order". The key to avoiding problems is to install and TEST each mod one at a time. There is simply no way to predict accurately which mods won't work well together. You need to be prepared to dump a less important one well before you get to playing, so prioritizing which are most important to you is your first step. That difference in priority one of the unspoken differences between different suggested mod mixes. Please read wiki "FNV General Mod Use Advice" article.-Dubious- Link to comment Share on other sites More sharing options...
ElysianMods Posted May 19, 2018 Author Share Posted May 19, 2018 While it probably won't make a difference, the "pre-order packs" (POPs) are not considered DLCs like the others (especially Gunrunners) as they do not provide anything other than unique items. So, conventionally we place Gunrunners as the last of the DLCs, followed by the POPs. According to Zilav 27 Apr 2017 06:19 in "TES5Edit Support Forum":"All plugins from the Data folder are sorted into 2 groups by extension (and extension only, ESM flag in plugin's header doesn't matter): *.ESM and *.ESP, then each group is sorted by plugin's file timestamp. Then xEdit loads all ESM, then all ESPs. The order of masters in plugins doesn't affect anything."The file's "Modified Data" is used for sorting. For some unknown reason, the "PN-Extra Options.esm" file always gets loaded in xEdit immediately after the "PN-Core.esm", regardless of the date/time stamps even if "PN-Equipment.esm" is placed before "PN-EO". Even though the PN download page doesn't recommend a specific load order, placing the PN "master" files in the following sequence seems to have eliminated conflicts when using xEdit to "sort masters" of PN-related ESP plugin masters to conform to it. They do not need to be "contiguous" or immediately next to one another.* PN-Core.esm* PN-Extra Options.esm* PN-Equipment.esm* PN-Cyberware.esp (ESM flag)* PN-Rebalance.esp (ESM flag)* Other PN ESP files simply must load after any "master files" in their xEdit "File Header". LOOT is good for a "first pass" at sorting, and I never argue when it insists some plugin needs to go before another. OTOH, within certain limits as to dependency it doesn't much care as to the order if it does not know about or detect a conflict. Consequently I have found it useful to rearrange some mods (especially recently added ones) by moving them to the top (low numbered position below the ESMs) and see which plugins it sorts them below. From there you can pretty much always move them lower in the LO without problems. This is helpful when arranging groups of "contiguous adjacent" plugins to be merged into "merge plugin files" in order to reduce your overall "active" plugin count. This also gets you a reasonably stable "sort" sequence even when adding new mods later. It is also possibly to use the "metadata" information in LOOT to ensure it places specific plugins after other specific plugins (e.g. "Project Nevada", etc.). This "metadata" ability is described in LOOT's docs. As for "install order" (distinct from "load order"), I have found the "General Order for Installing Mods" guide on TESCOSI to work well as a basic structure. "Install order" sets up the foundation of your modded game. It deserves as much or more attention as "load order". The key to avoiding problems is to install and TEST each mod one at a time. There is simply no way to predict accurately which mods won't work well together. You need to be prepared to dump a less important one well before you get to playing, so prioritizing which are most important to you is your first step. That difference in priority one of the unspoken differences between different suggested mod mixes. Please read wiki "FNV General Mod Use Advice" article. -Dubious- Thanks for the feedback! So far, I have had none of the usual issues with load order such as crashing or significant loss of FPS that I used to have. I also haven't come across anything that isn't working as it should, so I'm a little fearful of messing with the current load order further, however, I will bookmark both links provided as well as your post here. Thank you for the time to give me detailed feedback! Link to comment Share on other sites More sharing options...
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