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Parallax shader problem


pannonian

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For any experienced modeler, do this:

 

Create a heightmap for specific texture.

Bring up a model that uses that texture in nifscope.

Set the shader properties from "default" to "heightmap".

Now, check the "parallax" flag on the shader properties.

bring up the texture properties and on the 5th texture flag, check in the heightmap you created.

 

Start the game, the parallax will work, but the heightmap is slid away from the texture and the texture starts jumping around.

 

This is after some research, after finding a parallaxed object in the game (a building face in Markath) and copying the way that was set up.

 

Anyone knows the solution to this problem? If the parallax could work, the mountains (for example) would look a 100% better.

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Created a tutorial,

 

This is all vanilla settings for this model, but it should work (but it doesn't) with any model in the game.

follow the screenshots:

1

http://s18.postimage.org/3tlghtqqx/markath1.jpg

2

http://s17.postimage.org/h818yktz3/markath12.jpg

3

http://s16.postimage.org/evyt53ov9/markath13.jpg

4

http://s16.postimage.org/b8s8qivfp/markath14.jpg

5

http://s13.postimage.org/68cezgjcn/markath15.jpg

6

http://s11.postimage.org/j1lh4mbw3/markath16.jpg

 

This model(part) is parallax textured by default, so I am stuck why the same settings do not work with any other textures in the game.

Edited by pannonian
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Opticshooter already tried this months ago, unfortunately it won't work at all. I contacted him about this and it seems that Skyrim attempted parallax, but it was bugged :wallbash:

 

Probably thanks to console ports and rushing the game to the max.

 

Thanks microsoft! :thumbsup:

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