xxnickste2121 Posted May 5, 2012 Share Posted May 5, 2012 (edited) Ok after i started playing my game i decided to add a few mods to it So one of the things i download first is fomm and then NVSE and some building mods etc. well i started the game and when i went to load my previous save game i noticed it wouldn't load instead it would crash. So then i started a new game it worked. So after playing for a while i save and quit. When i go back to play again i notice i cant load that save i have to again create a new game to play. So I don't know why that is happening if you could please help me that would be appreciated now for my other problem i noticed i need to update fomm so when i try to it crashes here is the txt it gave me EDIT: I SEEMED TO HAVE FOUND A WAY TO FIX FOR MYSELF ATM i just downloaded boss. Saturday, May 05, 2012 - 8:03:32 AMFomm 0.13.21OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info) at System.Version..ctor(String version) at Fomm.MainForm.checkForUpdateToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) as for my mods i couldnt figure out how to make a copy of my load order so ill just put my load order report it says i have some problems so i would appreciate it if you guys could help me FalloutNV.esm Sortomatic.esm Companion Core.esm* The current load order of this mod does not match the current template! This plugin requires 'new vegas script extender', which was not found Loaded early in the event Companion .esm mods require this. Companion Share & Recruit.esm* The current load order of this mod does not match the current template! This plugin requires 'new vegas script extender and companion core.esm', which was not found Bonds Skyrim Lodge.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Bonds Mojave Grande Hotel Casino.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Bonds Party Float and House Boat.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Frys_Freehold.esm* The current load order of this mod does not match the current template Companion Share & Recruit Companions.esp UnlimitedCompanions.esp Companion Sandbox Mode.esp* The current load order of this mod does not match the current template Nevada Skies.esp Solace.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FF_Entry_Fix.esp* The current load order of this mod does not match the current template Liberty Loft.esp* The current load order of this mod does not match the current template Nevada Green v.BETA.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Refuge.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Bonds Casa Grande.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Stonerest.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. CocaCola Factory v1.1.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Bonds Secluded Cabin.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Clintsters Jasmine's Outpost.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Bonds Yangtse Shack.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. StantonsMine.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Clintsters Mountain Retreat.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Bonds Cottonwood Cove Cabin.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Bonds Primm Rebuilt.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Bonds Skyrim Lodge.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Clintsters Jacobstown Center.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. The order that the current template suggests is as follows:falloutnv.esmcompanion core.esmcompanion share & recruit.esmbonds skyrim lodge.esmbonds mojave grande hotel casino.espbonds party float and house boat.espfrys_freehold.esmsortomatic.esmff_entry_fix.espliberty loft.espcompanion share & recruit companions.espcompanion sandbox mode.espunlimitedcompanions.espnevada skies.espsolace.espnevada green v.beta.esprefuge.espbonds casa grande.espstonerest.espcocacola factory v1.1.espbonds secluded cabin.espclintsters jasmine's outpost.espbonds yangtse shack.espstantonsmine.espclintsters mountain retreat.espbonds cottonwood cove cabin.espbonds primm rebuilt.espbonds skyrim lodge.espclintsters jacobstown center.esp Edited May 6, 2012 by xxnickste2121 Link to comment Share on other sites More sharing options...
xxnickste2121 Posted May 6, 2012 Author Share Posted May 6, 2012 wow almost a day and still no replies? can anybody help me with this? I would love to play my game and not have to start a new game everytime i play Link to comment Share on other sites More sharing options...
Recommended Posts