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Need help with Game crashing


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Ok after i started playing my game i decided to add a few mods to it So one of the things i download first is fomm and then NVSE and some building mods etc. well i started the game and when i went to load my previous save game i noticed it wouldn't load instead it would crash. So then i started a new game it worked. So after playing for a while i save and quit. When i go back to play again i notice i cant load that save i have to again create a new game to play. So I don't know why that is happening if you could please help me that would be appreciated now for my other problem i noticed i need to update fomm so when i try to it crashes here is the txt it gave me

 

 

EDIT: I SEEMED TO HAVE FOUND A WAY TO FIX FOR MYSELF ATM i just downloaded boss.

 

 

Saturday, May 05, 2012 - 8:03:32 AM

Fomm 0.13.21

OS version: Microsoft Windows NT 6.1.7601 Service Pack 1

 

System.FormatException: Input string was not in a correct format.

at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)

at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)

at System.Version..ctor(String version)

at Fomm.MainForm.checkForUpdateToolStripMenuItem_Click(Object sender, EventArgs e)

at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

at System.Windows.Forms.ToolStrip.WndProc(Message& m)

at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 

as for my mods i couldnt figure out how to make a copy of my load order so ill just put my load order report it says i have some problems so i would appreciate it if you guys could help me

 

FalloutNV.esm

 

Sortomatic.esm

 

Companion Core.esm

* The current load order of this mod does not match the current template

! This plugin requires 'new vegas script extender', which was not found

Loaded early in the event Companion .esm mods require this.

 

Companion Share & Recruit.esm

* The current load order of this mod does not match the current template

! This plugin requires 'new vegas script extender and companion core.esm', which was not found

 

Bonds Skyrim Lodge.esm

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Bonds Mojave Grande Hotel Casino.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Bonds Party Float and House Boat.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Frys_Freehold.esm

* The current load order of this mod does not match the current template

 

Companion Share & Recruit Companions.esp

 

UnlimitedCompanions.esp

 

Companion Sandbox Mode.esp

* The current load order of this mod does not match the current template

 

Nevada Skies.esp

 

Solace.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

FF_Entry_Fix.esp

* The current load order of this mod does not match the current template

 

Liberty Loft.esp

* The current load order of this mod does not match the current template

 

Nevada Green v.BETA.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Refuge.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Bonds Casa Grande.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Stonerest.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

CocaCola Factory v1.1.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Bonds Secluded Cabin.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Clintsters Jasmine's Outpost.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Bonds Yangtse Shack.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

StantonsMine.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Clintsters Mountain Retreat.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Bonds Cottonwood Cove Cabin.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Bonds Primm Rebuilt.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Bonds Skyrim Lodge.esp (Inactive)

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Clintsters Jacobstown Center.esp (Inactive)

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

The order that the current template suggests is as follows:

falloutnv.esm

companion core.esm

companion share & recruit.esm

bonds skyrim lodge.esm

bonds mojave grande hotel casino.esp

bonds party float and house boat.esp

frys_freehold.esm

sortomatic.esm

ff_entry_fix.esp

liberty loft.esp

companion share & recruit companions.esp

companion sandbox mode.esp

unlimitedcompanions.esp

nevada skies.esp

solace.esp

nevada green v.beta.esp

refuge.esp

bonds casa grande.esp

stonerest.esp

cocacola factory v1.1.esp

bonds secluded cabin.esp

clintsters jasmine's outpost.esp

bonds yangtse shack.esp

stantonsmine.esp

clintsters mountain retreat.esp

bonds cottonwood cove cabin.esp

bonds primm rebuilt.esp

bonds skyrim lodge.esp

clintsters jacobstown center.esp

Edited by xxnickste2121
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