SirDanest Posted May 19, 2018 Share Posted May 19, 2018 Is it possible for a mod to hide skill-based dialogue options when the player isn't good enough to pass them? I mean, a global sort of tweak -- one that wouldn't have the overwhelming task of individually editing every dialogue option in the game -- that not only be a huge task and but probably wouldn't affect speech in mods. Link to comment Share on other sites More sharing options...
dubiousintent Posted May 19, 2018 Share Posted May 19, 2018 To the best of my knowledge, the short answer is: "No". That would require each such line of dialog to have a conditional test for the skill in question to determine if the dialog is shown, which they already have but testing for the result dialog rather than the presentation of the line of dialog. And disabling the line of dialog unless you can absolutely pass the check, sort of defeats the entire idea of a "check". IF the line is present, you can pass it; ELSE you won't see it. So no one would ever "fail" it. Even if you used a GMST variable to indicate the line of dialog was a general "skill check", you still would need to determine the specific skill to be used. Such GMST doesn't exist now (that I know of) so you would still have to add it to each line of dialog. -Dubious- Link to comment Share on other sites More sharing options...
SirDanest Posted May 20, 2018 Author Share Posted May 20, 2018 When the dialogue check is going to fail, it appears in red. (Speech 35/50) Is that color hard-coded? If the "fail" color can be changed from red to something else, perhaps... (Speech 35/50) Link to comment Share on other sites More sharing options...
dubiousintent Posted May 20, 2018 Share Posted May 20, 2018 Sorry, no idea. Never noticed anything in dialog related to the color so I suspect it's hard-coded. Didn't find anything on the web either. Perhaps someone else knows more definitively. -Dubious- Link to comment Share on other sites More sharing options...
SirDanest Posted May 20, 2018 Author Share Posted May 20, 2018 I just checked and what it actually does is that the text box surrounding the dialogue option turns reddish if it's going to fail. Man, with New California and Frontier coming up, I'd really like to try to play "blind" without the seemingly psychic power to know ahead of time if my lie or whatever will fail. But it's not practical to try to mod every speech line in the game, more work than it's work. A global tweak or whatever would have been cool for this purpose. Link to comment Share on other sites More sharing options...
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