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[LE] Problems with custom follower


Ryyz

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I am completely and utterly stumped. Here's what's going on.

I'm creating two followers with presets from racemenu.

I export the head in the sculpt tab.

I use CK to create the follower. Everything is just wonderful. I used ctrl + f4 on the actors. Here's where the problems start.

With the textures from racemenu I get the dark face bug on one of my followers. The other followers face is fine but the rest of her skin is too dark. The skintone is set correctly in CK but it doesn't work in game. Everything about her is perfect except her body textures.

 

The other follower is completely broken. Dark face, hair color is wrong. I just can't fix this. If I use the textures exported from CK it works great. But they both have overlays set in racemenu that won't show up without using the textures exported from racemenu.

 

I've been struggling with this for eight hours. I'm just stumped.

I'm not settling on the exported CK textures cause they look like crap without the overlays.

 

Edit: Can anyone explain this: so I get one follower working perfectly and I dont change her while I work on the other. I fix the other then the follower that was working no longer works. Keep in mind I made no changes to her and she randomly breaks.

 

Edit 2: There's something else that baffles me. The two followers use the exact same body but one of them has a neckgap while the other doesn't. I rebuilt one because of skin tone issues but it was an edited duplicate of the one that has no gap. They both have dark faces but only one has a neckgap. In fact they share the same bodytype inside CK. So there's no reason for one to have a neck gap and one not to. I have absolutely no idea what's going on. Completely baffled.

Edited by Ryyz
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I am seriously about to give up. I have no idea why this doesn't work. I've done everything every guide I've seen says to do but it still doesn't work. This is such bs.

 

I tried copying the weight of the preset into CK that didn't work. I even manually changed the texture paths of the exported nif in nifskope and that didn't work. I'm still stumped.

Edited by Ryyz
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The usual suspect with this issue is the hair.

The hair mods are in the wrong load order.

 

or

 

The custom heads are not names EXACTLY in the properties as the vanilla base you made it on.

 

or

 

you have a missing/un-needed shader property ie:

 

If you have "has vertex colors" = NO

then make sure you don't have a "vertex colors" shader property in the nif

 

if you have "specular" make sure you have something in the property even if it's 0.001

if the custom hair is emmissive, you MUST give it a color and some emmission even if it's weak like 0.1 or someting

Edited by Rigmor
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The neck issue, make sure in the skin, you havent chosen a 0 nif instead of a 1 nif

 

I had the black face bug on one of my characters, couldnt figure it out, then found the head had an un-needed "vertex colors" property.

 

also if your using a

 

blankdetailmap

 

or a

 

namedhead.sk

 

check these two files are normal and not truncianted

 

the sk map can get corrupted, check it against a good one if it's got some weird colors, green black yellow, swap it for a good one

Edited by Rigmor
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