Jump to content

Affinity Quests - Loner/Rogue playstyle


Phleet

Recommended Posts

so to start, i'munna rant about the companion system, but at the end is my request. the in-between is just the why of it all. hoping a modder can come to my rescue here, and thanks in advance for even taking the time to read at least the tl;dr! >.<'

So I've always hated the companion system in FO4.

Pros:
tons of storage space
extra guns (read: strength in numbers)
companion cooperation (free snacks from piper, medical supplies from curie, chems from hancock, etc.)
and for some, it's less lonely to wander with the companion-lone survivor banter
affinity perks

Cons:
even the stealthiest of companions are easily detected (i can't even count how many mods resolve this)
they demand to use their own guns (so many mods, man, i can't even choose one)
they just bloat my inventory with worthless loot (thanks for the gum, piper ._.)
insanely loud, unimmersive-for-stealth banter (and typically annoying. thanks again modders, i honestly don't know what i'd do without the modding community)
grinding for affinity perks (i wanna do the work, without the companion or cheap gimmicks)


i don't know how to mod, but i used to like to write stories and stuff. i'm the furthest thing from an amateur writer and i know even less about modding, to call me a novice in either would be an understatement ._.
that said, even i can come up with about a dozen rudimentary stories each companion could believably fit in a cheap optional questline for affinity EXP. i was hoping we could get an affinity system questline for each companion.

example:
you find piper

you send her off to sanctuary
now you have to generate affinity to get her dialogue options and quests and ultimately her affinity perk
-insert the mod here
she sends you off to collect bubblegum
she sends you off to deal with(kill, intimidate, buy off) some raiders that were harassing her and/or her sister
-affinity tier level up
she sends you off to deal with the same raiders (same options, but new dialogue plus a threat to or from the raiders depending on your approach)
you have to deal with a boss raider and a raider dungeon (only need to create an NPC and change his behavior, the rest of the dungeon can be untouched hostiles)

--the raider boss talks to the player and demands an enormous sum to pay off the raiders(if the player chose to pay off the raiders last time)
--the raider boss tells the player to consider his position and hides in the base (leaving the player to deal with the dungeon then confront the boss in a dialogue wherein at this point you kill him or intimidate him)
--you say to hell with the words and assassinate the raider boss from a distance with a rifle then get an optional objective marker to clear out the dungeon for a quest clear bonus(say a ton of bubblegum, double reward exp/affinity, free loot such as guns, grenades or ammo, go nuts)

bla bla bla you get the idea, do brainless fetch/kill/clear quests to upgrade companion affinity without actually having a companion along for the ride. maybe bringing the companion along could be a bonus reward.


tl;dr:

i love companions, i love companion affinity, i love companion perks, and when i'm not trying to dismantle an entire raider base without being detected, i love the uh... haha companionship companions offer, in the way of banter and backstory.

is it possible that someone could make companion affinity quests for us? the idea being that you can send your companions to a settlement, they'll ask for you to do things (kill quests, dungeon clear quests, fetch quests, whatever) that increase affinity by say 5%, 15%, 25%, 50% or 100% of an affinity tier per quest clear so we can increase affinity without ever bringing them along for the ride. bonus points if we can also bring the companion along for the ride for an affinity bonus (for example 2x affinity exp reward for bringing them)

Link to comment
Share on other sites

Looks like a massive ammount of effort only for gaining the affinity perk solo. Wouldnt it be easier (only guessing) to fill up the companions dialoge with a repeatly working flirting line to gain affinity points till after a minute of clicking you get the afinity perk? Or at least PC players could simply use console to get it. *shrugs*

 

And your question if someone will do this for "us" well unless you have a dissociative identity disorder, assume in advance that enough people will like this idea to request it for "us" is pretty bold.

Link to comment
Share on other sites

you joke but in retrospect, that'd explain an awful lot ._. i agree it seems like a lot of effort for what someone could do with just console commands or a dialogue spam, but it's not really about just the perk, i think i just wanted more from the companion system, shallow though the "story" one might get out of it would probably be(fetch quests, much story)

ah, last thought, i did mention it's for a certain though i guess pretty niche playstyle. the playstyle where one likes to actually interact with NPCs in a story/social/rp way, but doesn't want to actually walk the wastes with 'em. y'know, like a loner or a rogue type. i think when i said "us" i was referring to the player archetype, but i honestly can't be sure, i was drunk out of my gourd when i wrote this whole thing .-. after reading what i wrote i think it'd still be a neat mod but definitely a lot of work. lacking this kind of mod, i've just been using console commands which kills the vibe of the game for me

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...