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Setcrimegold() Not Working


iceburg

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Hey all!

 

I'm trying to make a mod that sets your crimegold to a certain variable, but when I use the setcrimegold function, it only works if the players origional crime gold is zero.

Can anyone help me?

Thank you!

 

Script:

 

crimefactionhaafingar.setcrimegold(akhaafingargold)

 

ps. The script compiles fine, and I have the same problem even if my script is:

crimefactionhaafingar.setcrimegold(1)

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I've created a test script:

-----------------------------------------------------------------------------

Scriptname AKcrimetest extends ObjectReference

 

faction property akfaction auto

int property akbounty auto

 

Event OnActivate(ObjectReference akActionRef)

 

akbounty = 10

 

debug.notification("Haafinger crime="+ akfaction.getcrimegold())

 

if akfaction.getcrimegold() >10

akfaction.setcrimegold(5)

debug.notification("greater than 10. Setting to 5")

 

elseif akfaction.getcrimegold() < 10

akfaction.setcrimegold(5+ akfaction.getcrimegold())

debug.notification("Less than 10, adding 5")

endif

 

endevent

-----------------------------------------------------------------------------

 

The script works at 0 bounty, increasing the bounty to 5. It works at 5 bounty, increasing player bounty to 10. At 10 bounty, however, it does nothing. This indicates to me that setcrimegold() only works when it increases the bounty. Does anyone have an idea how I could force it to set bounty to a lower figure, or is this a CK bug?

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