1erCru Posted May 22, 2018 Share Posted May 22, 2018 Death mechanics irk me in games like this. The idea that you are defeated in combat and then die and then reload just doesn't make sense ( to me ). Currently I roll a dice every time I die and subtract between 10-20% crowns as a sort of , tip for death.. This works well as there is desire to survive which adds to immersion. Playing GM on DM is a trip , have to plan and think about builds and strategies which again adds to immersion. I've noticed dolls are a junk item that drop and at least with GM they aren't found frequently. After initiating the Crones of Crookbag Bog questline I felt like I was in an episode of True Detective Season 1 and had an idea. What if the dolls you find as junk represent a life? The more you find the more you are aloud continue after death ( reload ). When you run out of dolls the game is over. As I said 20 hours into the game and I think I've found 4-6 dolls. Do these dolls continue to drop at an infrequent but consistent pace as a junk item through the game? As in would the drop rate make sense throughout the entire game ( I've never played past 1/2 through Velen ) Thanks for any input on this roleplay! Link to comment Share on other sites More sharing options...
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