SKKmods Posted May 22, 2018 Share Posted May 22, 2018 (edited) When modifying existing worldspace to allow player scrapping of statics that are part of a precombine in a new settlement space, is there a good - better - best way to do this ? A. Set Initially disabled/hidden from map and regenerate precombined vis to exclude them seems to be the most suggested option. But, if I don't want to package UDV updates to trade performance for compatibility: B. Just move static precombined by 1 unit and that will break the collection / precombine. C. Disable and replace static precombined like for like with my own placed objects. D. Delete and replace static precombined like for like with my own placed objects. I have read all of the precombined threads here and on beth.net, but narrative may be obscuring the specific guidance I am looking for. (2) Precombined objects like roofs seem to inherit WorkshopStackableItem from somewhere as building platforms which they lose when broken up. Is there an alternative to adding WorkshopStackableItem to each Static base item ? Edited May 22, 2018 by SKK50 Link to comment Share on other sites More sharing options...
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