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Multiple New Dungeon Mods


Necrojoe6109333

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I've tried hundreds of combinations here is my mod collection

0 of 58 plugins hidden. 0 of 5 messages hidden.
−Summary

Your masterlist has been updated to revision 4350 (May 06, 2012).
Recognised plugins:	46	Warning messages:	0
Unrecognised plugins:	12	Error messages:	0
Ghosted plugins:	0	Total number of messages:	5
Total number of plugins:	58		

Plugins sorted by user rules are counted as recognised plugins.
−Script Extender And Script Extender Plugins

   SKSE Version: 0.1.5.6

−Recognised And Re-ordered Plugins

   Skyrim.esm Active
   Update.esm Active
   Unofficial Skyrim Patch.esp Active
       Bash Tag suggestion(s): {{BASH: Delev, Relev}}
   Purewaters.esp Active
   SoS - The Dungeons.esp Active
   SoS - The Wilds.esp Active
   Better Dynamic Snow.esp Active
   Realistic Lighting.esp Active
   enhancedlightingforrealisticlighting.esp Active
   enhanceddynamicweathersystem.esp Active
       Note: Use only one enhanceddynamicweathersystem esp
   Birds.esp Active
   dd - enhanced blood main.esp Active
   dragonsoulstoperks.esp Active
   hellayracedesc.esp Active
   HigherLevelEnemies.esp Active
       Bash Tag suggestion(s): {{BASH: Relev}}
   increasedbountyrewards.esp Active
   lush trees.esp Active
   moredragonloot.esp Active
   morerain.esp Active
   real glaciers.esp Active
       Note: Old version update to Real Glaciers V2
   real mountains.esp Active
   Tytanis.esp
       Bash Tag suggestion(s): {{BASH: Delev, Relev}}
   werewolvesofskyrim.esp Active
   mlr.esp Active
   DoV.esp Active
   hideout.esp Active
   hg.esp Active
   Quest_AndTheRealmsOfDaedra.esp Active
   Quest_NoMercy.esp Active
   SleepingDangers-SandsofTime.esp Active
   WestbrookKeep.esp Active
   wheezesdungeonpack1.esp Active
   Lightweight Potions and Poisons.esp Active
   non-leveled items.esp
   quest_seaofghosts.esp Active
   SameWalkRunSpeeds.esp Active
   stronger daedric artifacts.esp Active
   detailed outskirts.esp Active
   detailed cities.esp Active
   Apocalypse - The Spell Package.esp Active
   MidasSkyrim.esp Active
   magicscaling.esp Active
   portal2mod.esp Active
   Quest_TheBiggerTheyAre.esp Active
   RCRN Legacy - Hybrid Shaders.esp Active
   Bashed Patch, 0.esp Active

−Unrecognised Plugins

Reorder these by hand using your favourite mod ordering utility.

   sanctuarycleanup.esp Active
   colossus.esp Active
   restorationchimevolume.esp Active
   werewolvesbuffed.esp Active
   cbbecurvy.esp Active
   abysmaldepths.esp Active
   arheim.esp Active
   darkness falls v2.esp Active
   explorerdungeonpack.esp Active
   jtcn_main.esp Active
   mannydragonhead.esp Active
   minesofmoria.esp Active

I am trying to make it work it's really frustrating but It seems if I try to run more than one "New Area/Dungeon" at once Skyrim just won't work it will load up and when I start a new game nothing happens the menu UI just goes poof and I'm left with smoke and the Skyrim icon. Please help :(

 

I have NMM and SKSE... and now I am getting Wrye bash because I remember that solved a lot of things in Morrowind and Oblivion like the crazy MMM FMOD and OOO combo!

 

Don't quite remember how to merge bashed patch but fiddling around with it.

 

I couldn't do much like make a bashed patch that fixed everything for me haha, I'm at a loss anyway any help would be appreciated.

 

Ok so I just removed all Dungeon Mod's giving up for now it is Specifically Dungeon Mods that conflict no matter where they are located for me, housing mods are no problem, new area mod no problem, just new modded Dungeons located through Doors/Cave openings in the world if I have more than one of them it messes up.

Edited by Necrojoe6109333
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