Necrojoe6109333 Posted May 6, 2012 Share Posted May 6, 2012 (edited) I've tried hundreds of combinations here is my mod collection 0 of 58 plugins hidden. 0 of 5 messages hidden. −Summary Your masterlist has been updated to revision 4350 (May 06, 2012). Recognised plugins: 46 Warning messages: 0 Unrecognised plugins: 12 Error messages: 0 Ghosted plugins: 0 Total number of messages: 5 Total number of plugins: 58 Plugins sorted by user rules are counted as recognised plugins. −Script Extender And Script Extender Plugins SKSE Version: 0.1.5.6 −Recognised And Re-ordered Plugins Skyrim.esm Active Update.esm Active Unofficial Skyrim Patch.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Purewaters.esp Active SoS - The Dungeons.esp Active SoS - The Wilds.esp Active Better Dynamic Snow.esp Active Realistic Lighting.esp Active enhancedlightingforrealisticlighting.esp Active enhanceddynamicweathersystem.esp Active Note: Use only one enhanceddynamicweathersystem esp Birds.esp Active dd - enhanced blood main.esp Active dragonsoulstoperks.esp Active hellayracedesc.esp Active HigherLevelEnemies.esp Active Bash Tag suggestion(s): {{BASH: Relev}} increasedbountyrewards.esp Active lush trees.esp Active moredragonloot.esp Active morerain.esp Active real glaciers.esp Active Note: Old version update to Real Glaciers V2 real mountains.esp Active Tytanis.esp Bash Tag suggestion(s): {{BASH: Delev, Relev}} werewolvesofskyrim.esp Active mlr.esp Active DoV.esp Active hideout.esp Active hg.esp Active Quest_AndTheRealmsOfDaedra.esp Active Quest_NoMercy.esp Active SleepingDangers-SandsofTime.esp Active WestbrookKeep.esp Active wheezesdungeonpack1.esp Active Lightweight Potions and Poisons.esp Active non-leveled items.esp quest_seaofghosts.esp Active SameWalkRunSpeeds.esp Active stronger daedric artifacts.esp Active detailed outskirts.esp Active detailed cities.esp Active Apocalypse - The Spell Package.esp Active MidasSkyrim.esp Active magicscaling.esp Active portal2mod.esp Active Quest_TheBiggerTheyAre.esp Active RCRN Legacy - Hybrid Shaders.esp Active Bashed Patch, 0.esp Active −Unrecognised Plugins Reorder these by hand using your favourite mod ordering utility. sanctuarycleanup.esp Active colossus.esp Active restorationchimevolume.esp Active werewolvesbuffed.esp Active cbbecurvy.esp Active abysmaldepths.esp Active arheim.esp Active darkness falls v2.esp Active explorerdungeonpack.esp Active jtcn_main.esp Active mannydragonhead.esp Active minesofmoria.esp Active I am trying to make it work it's really frustrating but It seems if I try to run more than one "New Area/Dungeon" at once Skyrim just won't work it will load up and when I start a new game nothing happens the menu UI just goes poof and I'm left with smoke and the Skyrim icon. Please help :( I have NMM and SKSE... and now I am getting Wrye bash because I remember that solved a lot of things in Morrowind and Oblivion like the crazy MMM FMOD and OOO combo! Don't quite remember how to merge bashed patch but fiddling around with it. I couldn't do much like make a bashed patch that fixed everything for me haha, I'm at a loss anyway any help would be appreciated. Ok so I just removed all Dungeon Mod's giving up for now it is Specifically Dungeon Mods that conflict no matter where they are located for me, housing mods are no problem, new area mod no problem, just new modded Dungeons located through Doors/Cave openings in the world if I have more than one of them it messes up. Edited May 6, 2012 by Necrojoe6109333 Link to comment Share on other sites More sharing options...
garghuul Posted May 7, 2012 Share Posted May 7, 2012 I have encountered a similar issue, here is a link to a thread describing a technique I found that fixed it for me. http://forums.nexusmods.com/index.php?/topic/659604-possible-fix-for-ctd-with-dungeon-mods/ If it works for you, please let me know so I know it isn't just a fluke. Link to comment Share on other sites More sharing options...
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