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Bizarre dialogue conditions, NPCs say I'm naked


json4639

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Hello, I've got a strange issue going on in my mod. I wanted to have NPCs greet me with a certain type of greeting when we are in a certain cell. I didn't want to condition my hellos by unique actor because I don't know which actors are going to be in the cell at any time, like if the player brings in followers, etc. So I started simple and I created a quest with one hello dialogue which is conditioned to trigger by being in my new interior location (using GetInCell) and a voice type of male brute. That works great, whenever my brute follower and I go into the cell he uses that hello. The problem is every other NPC in the game with a generic voice type, even those who are not brutes, gives me the naked dialogue. The exception is guards, who give me the "I'm sorry Thane, didn't know it was you..." dialogue. Some NPCs just say "The mill!". Unique voiced NPCs don't have this issue.

 

I tried a variety of other conditions but nothing worked, so I went a step further and just DELETED the entire quest. I still have this issue and it's driving me insane.

 

This dialogue isn't coming from the WICommentNaked quest, because I put in some debugging code. So I know it isn't that my armor has incorrect keywords or anything. The dialogue is coming from the WISharedInfos quest misc section. Somehow the hello dialogues across all generically voiced NPCs are broken, and I believe as a fallback they revert to using WISharedInfos, which always gives the naked dialogue since that's at the top of the list. Some NPCs who don't have generic voice types use the next highest one in the list, which is "The mill".

 

Can anyone help point me in the right direction? Like where to look for things that break dialogue in this way? I've been googling like crazy, but the only thing that ever comes up is the quest dialogue not starting bug that everyone has when they start modding. TES5Edit doesn't show any lingering dialogue other than the quest specific dialogue for my mod, and everything seems clean.

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Are you using Relationship Dialogue Overhaul while testing this? I ask because I've observed it using the Naked dialogue even when WICommentNaked has been marked as deleted. It has some alternative method of accessing that dialogue, which can be disabled through that mod's MCM panel. Anyway, if you're not using it now, did you ever do so on this save? Could be a leftover script or some such.

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Thanks for the reply, DarkRudra. I wasn't using RDO and the problem happens even with just my mod and Live Another Life running. The naked dialogue is shared though, so anyone can use it for their own mods, which is what RDO does apparently. My issue wasn't really with the naked dialogue, but every other hello topic in the game except that one. Anyhow, I reverted to an older backup of my mod and I'm not seeing the issue anymore. Lost an entire quest and a bunch of fixes for existing quests, but I suppose this has taught me the importance of backing up your mods often.

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