takieda Posted May 6, 2012 Share Posted May 6, 2012 I've been adding mods upon mods trying to add a healthy level of realism to the game (some visual - mostly lore or reality based). I just updated a couple of mods as well, and suddenly, going back to Riverwood, everyone in Riverwood is attacking me. Ran off to Whiterun, and noone messed with me until I got to Dragonreach, went inside and the guards didn't care, but all the main characters suddenly attacked me. It seems like plot based characters suddenly hate me. At this point, I don't know what mod caused it, or if it was one of the few updates I did, as I've been running through dungeons for a bit. My list of mods is as follows: A Quality World Map - With Roads - Quality World Map - All RoadsAlternate Start - Live Another Life - Alternate Start - Live Another LifeAlternate Sun Glare - ASG Medium Res v1_1ApachiiSkyHair - ApachiiSkyHair_v_1_2ApachiiSkyHair - ApachiiSkyHair_VanillaColors_v_1_2Better Dynamic Snow - Better Dynamic Snow v2-12Better Horses - Better HorsesBetter SleepCoverkhajiits - coverkhajiits female versionCoverkhajiits - coverkhajiits male versionDaedric Shield Hi-Res Texture Pack Fix - DaedricShieldHiResFixDuel - Combat Realism - Duel Combat Realism v4_2_3EDWS Enhanced Dynamic Weather SystemEnhanced Night Skyrim - Enhanced Night Skyrim High StarsExtended Slider ColorsFight or fly - kuertee Fight or fly 0p53FSS - Better Bards - FSS - Better BardsHair pack - Hair PackHD textures DLC Fix - HD Texture DLC Fix v1_3bIMAGINATOR - Visual Control Device for Skyrim - IMAGINATOR - Visual Control Device v1cImmersive HUD -iHUDKenMOD - Time on loading screen - Time on loading v5Khajiit Speak - Complete dialogue Overhaul - Khajiit Speak - Complete Dialogue Overhaul 1_01La Femme Lycana Female Werewolf Body - LaFemme Lycana Female Werewolf Body v1_0_6Level Curve Rebalance - Higher Level Cap - core mod with updated readmeLightning during Thunder Storms Mod - Minty LightningModLost Art of the blacksmith - Lost Art of the BlacksmithMECRs Night Eye and Detect Live Overhaul - MECRs Night Eye and Detect Life Overhaul V075Nighteye Muted or Quieter Sound - Nighteye Quieter SoundPick-able Plant Enhancement - Pick-able PLant Enhancement v1_1Remove Ambient interior Fog - Remove Ambient Interior Fog Final VersionRevamped Exterior Fog - Revamped Exterior FogScenicCarriages - ScenicCarriages BETA 0_4RCShadow Striping Fix - Shadow Striping FixSharpshooters Extreme Graphics Vision ENB - good performance - Added performance and neon grass at night fixSharpshooters Extreme Graphics Vision ENB - good performance - Sharpshooters Extreme Graphics VisionSkyrim -Community- Uncapper - Skyrim -Community- Uncapper v1_9Skyrim Performance PLUS - Pine Needles FXSkyrim Performance PLUS - Rainfall FXSkyrim Performance PLUS - Snowfall FXSkyrim Performance PLUS - The Rift - Aspen Leaves FX - Super PerformanceSkyUISmithing Perks OverhaulSounds of Skyrim - The Dungeons - Sounds of Skyrim - The Dungeons Full 1_1Sounds of Skyrim - The Wilds - Sounds of Skyrim - the Wilds 1_0_1 Full VersionStatic Mesh Improvement ModTimescales modified - TimescalesModified5Total Realism - Basic Needs - TRO Basic NeedsUFO - Ultimate Follower Overhaul - UFO - Ultimate Follower OverhaulUnofficial Skyrim PatchW.A.T.E.R. - Water And Terrain Enhancement ReduxWARZONES - Civil Unrest - WARZONES - Civil Unrest - V3BWeapons and Armor Fixes I also have both SKSE and the scripting engine for iHUD I just upgraded Scenic Carriages, from 0.2 to 0.4RC and UFO from 1.2 to 1.2a. Also, using UFO I added a couple of Whiterun Guards before heading into some dungeons for extra protection. I was also using Necromancer's Robes at one point to help with restoring magicka. I've tried dismissing the whiterun guards, and removing and even dropping the robes, and any stolen merchandise that I had, all well away from civilization, and I still get attacked. Only other thing I think it might be related to is the Fight or Fly mod, as most times I get attacked, after a bit of fighting, they stop fighting and "surrender", which I usually replied to by killing them (if I don't, and let them heal a bit, they attack again, until I drop their life back down to next to dead and they stop attacking again). As a result, it says I have a bunch of assaults on my record but no crimes committed or bounties placed, so I don't really know what's happening at this point. Link to comment Share on other sites More sharing options...
williamgolleher Posted May 6, 2012 Share Posted May 6, 2012 I've been adding mods upon mods trying to add a healthy level of realism to the game (some visual - mostly lore or reality based). I just updated a couple of mods as well, and suddenly, going back to Riverwood, everyone in Riverwood is attacking me. Ran off to Whiterun, and noone messed with me until I got to Dragonreach, went inside and the guards didn't care, but all the main characters suddenly attacked me. It seems like plot based characters suddenly hate me. At this point, I don't know what mod caused it, or if it was one of the few updates I did, as I've been running through dungeons for a bit. My list of mods is as follows: A Quality World Map - With Roads - Quality World Map - All RoadsAlternate Start - Live Another Life - Alternate Start - Live Another LifeAlternate Sun Glare - ASG Medium Res v1_1ApachiiSkyHair - ApachiiSkyHair_v_1_2ApachiiSkyHair - ApachiiSkyHair_VanillaColors_v_1_2Better Dynamic Snow - Better Dynamic Snow v2-12Better Horses - Better HorsesBetter SleepCoverkhajiits - coverkhajiits female versionCoverkhajiits - coverkhajiits male versionDaedric Shield Hi-Res Texture Pack Fix - DaedricShieldHiResFixDuel - Combat Realism - Duel Combat Realism v4_2_3EDWS Enhanced Dynamic Weather SystemEnhanced Night Skyrim - Enhanced Night Skyrim High StarsExtended Slider ColorsFight or fly - kuertee Fight or fly 0p53FSS - Better Bards - FSS - Better BardsHair pack - Hair PackHD textures DLC Fix - HD Texture DLC Fix v1_3bIMAGINATOR - Visual Control Device for Skyrim - IMAGINATOR - Visual Control Device v1cImmersive HUD -iHUDKenMOD - Time on loading screen - Time on loading v5Khajiit Speak - Complete dialogue Overhaul - Khajiit Speak - Complete Dialogue Overhaul 1_01La Femme Lycana Female Werewolf Body - LaFemme Lycana Female Werewolf Body v1_0_6Level Curve Rebalance - Higher Level Cap - core mod with updated readmeLightning during Thunder Storms Mod - Minty LightningModLost Art of the blacksmith - Lost Art of the BlacksmithMECRs Night Eye and Detect Live Overhaul - MECRs Night Eye and Detect Life Overhaul V075Nighteye Muted or Quieter Sound - Nighteye Quieter SoundPick-able Plant Enhancement - Pick-able PLant Enhancement v1_1Remove Ambient interior Fog - Remove Ambient Interior Fog Final VersionRevamped Exterior Fog - Revamped Exterior FogScenicCarriages - ScenicCarriages BETA 0_4RCShadow Striping Fix - Shadow Striping FixSharpshooters Extreme Graphics Vision ENB - good performance - Added performance and neon grass at night fixSharpshooters Extreme Graphics Vision ENB - good performance - Sharpshooters Extreme Graphics VisionSkyrim -Community- Uncapper - Skyrim -Community- Uncapper v1_9Skyrim Performance PLUS - Pine Needles FXSkyrim Performance PLUS - Rainfall FXSkyrim Performance PLUS - Snowfall FXSkyrim Performance PLUS - The Rift - Aspen Leaves FX - Super PerformanceSkyUISmithing Perks OverhaulSounds of Skyrim - The Dungeons - Sounds of Skyrim - The Dungeons Full 1_1Sounds of Skyrim - The Wilds - Sounds of Skyrim - the Wilds 1_0_1 Full VersionStatic Mesh Improvement ModTimescales modified - TimescalesModified5Total Realism - Basic Needs - TRO Basic NeedsUFO - Ultimate Follower Overhaul - UFO - Ultimate Follower OverhaulUnofficial Skyrim PatchW.A.T.E.R. - Water And Terrain Enhancement ReduxWARZONES - Civil Unrest - WARZONES - Civil Unrest - V3BWeapons and Armor Fixes I also have both SKSE and the scripting engine for iHUD I just upgraded Scenic Carriages, from 0.2 to 0.4RC and UFO from 1.2 to 1.2a. Also, using UFO I added a couple of Whiterun Guards before heading into some dungeons for extra protection. I was also using Necromancer's Robes at one point to help with restoring magicka. I've tried dismissing the whiterun guards, and removing and even dropping the robes, and any stolen merchandise that I had, all well away from civilization, and I still get attacked. Only other thing I think it might be related to is the Fight or Fly mod, as most times I get attacked, after a bit of fighting, they stop fighting and "surrender", which I usually replied to by killing them (if I don't, and let them heal a bit, they attack again, until I drop their life back down to next to dead and they stop attacking again). As a result, it says I have a bunch of assaults on my record but no crimes committed or bounties placed, so I don't really know what's happening at this point. It is the MOD WAR ZONES...deactivate it problem over. Link to comment Share on other sites More sharing options...
takieda Posted May 6, 2012 Author Share Posted May 6, 2012 (edited) It is the MOD WAR ZONES...deactivate it problem over.I just tried that, loaded an earlier save point, close to Riverwood (before being attacked by any of the major characters), and I still got attacked. I do like that mod, at least what I've seen of it. I'd hate to see it go, but other mods are certainly more important to me than that one. Is there a console command where I can reduce everyone's aggression to me so I can retest this? Thanks very much for the very fast reply, btw :) Edited May 6, 2012 by takieda Link to comment Share on other sites More sharing options...
takieda Posted May 6, 2012 Author Share Posted May 6, 2012 Okay, problem seems to have been resolved now. If so, it was Warzones - I completely turned it off, then removed it, but the characters were still attacking me. So I started reading through the comments in Warzones and, though I never really saw a solution, I did notice Warzones talking about doing a "clean install" which was to turn all mods off, then wait for three days, saving throughout, etc.. So I decided to use the same philosophy for a "clean" removal. Basically, went into a small indoor space, and slept for 3 days (no small task thanks to Total Realism - heh). Finally went back to Riverwood and no attacks, so all is well, though I have experienced one solid crash (requiring a complete shutdown of the PC and restart - no CTD, just totally froze up, except the sounds). Anyways, things are working again, but it makes me wonder what the problem with Warzones is, as the developer swears its not *HIS* mod that causes breakages... maybe I accidentally hit someone from the wrong faction in one of the wars? who knows. Link to comment Share on other sites More sharing options...
eternalautumn Posted May 6, 2012 Share Posted May 6, 2012 (edited) Another Life and Water should be at the bottom of your load list according to the forums/readmes. I also read that Another Life is pretty much incompatible with Basic Needs. I *think* I read that Civil Unrest (which I use also) is incompatible with mods that make changes to the gaurds, but I'm not sure. Check that one out and whether UFO is or not. I have Civil Unrest, UFO and Another Life running together in a stable game, but Life and WATER load last (I had to get rid of the get wet effect) and UFO loads pretty close to the bottom, too. I had the *other* basic needs mod going and my game started crashing. I never did figure out if it was because of incompatibilities with that one specifically or not but I decided not to put it back in after I reinstalled because I didn't want to tempt fate. I also ended up having to start my game over and ditching my old saves. You may also have navmesh issues. The sad thing is this, though... even if you do get all your mods working and stable.. your game might still have these issues, you could still have to bite the bullet and restart if your current saves have gotten corrupted from the scripts, etc. I read that the scripts get stored in the save game which means that any mods you have that have scripts, even if you remove them, those save games are still running the scripts. I could be wrong about that, though, but if I am, I'm sure someone will say so. Also, with Civil Unrest, the warzone at Redoran Plains freezing or crashing is apparently common. I have the freezing issue because it's such a large battlezone and so many npc's get involved. I just avoid that area. That is the only issue I've run into with my current setup. Under the spoiler is my mod list. The only thing different from my actual load order is that I have WATER then Live Another Life at the very bottom of the list and Cozier Villages after all the whiterun mods. Also, Shrine of Azura LOD fix isn't active currently as BOSS told me it's included in USKP. −Summary Your masterlist has been updated to revision 4351 (May 06, 2012). Recognised plugins: 81 Warning messages: 1Unrecognised plugins: 5 Error messages: 0Ghosted plugins: 4 Total number of messages: 8Total number of plugins: 86 Plugins sorted by user rules are counted as recognised plugins. −Script Extender And Script Extender Plugins SKSE Version: 0.1.4.15CFM_extensions.dll−Recognised And Re-ordered Plugins Skyrim.esm ActiveUpdate.esm Active3rdEraWeaponsMoS.esm ActiveWARZONES - Civil Unrest.esm ActiveNote: Obsolete. Upgrade to version V3.0+JSwords.esm ActiveNatural Characters and Companions.esm ActiveApachiiHair.esm ActiveHighResTexturePack01.esp GhostedHighResTexturePack02.esp GhostedShrine of Azura LOD Fix.esp ActiveWarning: Delete. Included in Unofficial Skyrim PatchUnofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}immersive thunder.esp Activethe real fus ro dah.esp ActiveSoS - The Dungeons.esp ActiveSoS - The Wilds.esp ActiveBetter Dynamic Snow.esp ActiveNatural Skyrim Rain.esp ActiveRealistic Lighting.esp ActiveRealistic Lighting Patcher.esp ActiveWarmer Magic Lights v2.esp Activebigdanscozyvillages.esp Activeenhanceddynamicweathersystem.esp ActiveNote: Use only one enhanceddynamicweathersystem espStaticMeshImprovementMod.esp GhostedEconomics of Skyrim.esp ActiveBirds.esp ActiveCrimson Tide - Blood.esp ActiveUnlimitedBookshelves.esp Activelt_better_horses.esp Activelt_camping.esp ActiveMoreGrass.esp ActiveMoreRainHeavyandDarker.esp ActiveMoreSnowWindyand150percentLessView.esp ActiveReal Wildlife Skyrim 0.1 No Food.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}SabreFurBag.esp ActiveIMAGINATOR - Visual Control for Skyrim.esp Active3rdEraWeaponsMoS.esp ActiveBash Tag suggestion(s): {{BASH: Relev}} - not testedBaratheonArmor.esp Activeblack mage armor.esp ActiveCloaks.esp Active1nivWICCloaks.esp Active1nivWICSkyCloaksPatch.esp ActiveDread Knight Weapon Set.esp ActiveNorthborn Fur Hoods.esp ActiveEinherjarArmor.esp ActiveHedgeKnight.esp ActiveJSwordsDistributionBalancePlugin.esp ActiveLFArmors.esp Activeroyal_daedric.esp ActiveScoutArmor.esp ActiveVagabondArmor.esp ActiveWanderer Armor.esp ActiveWarchiefArmor.esp ActiveWarfighterArmory.esp ActiveWVExpansion.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Beautiful Whiterun.esp Activeivarstead-expanded.esp ActiveRealisticWhiterun.esp ActiveRiversideLodge.esp ActiveRiverwood Lakehouse 1_6.esp ActiveSentinel Falls.esp ActiveHeadbomb's Better Sorting - Spells.esp ActiveHeadbomb's Better Sorting - Potions (Normal Weight).esp ActiveHeadbomb's Better Sorting - Miscellaneous.esp ActiveHeadbomb's Better Sorting - Ingredients.esp ActiveHeadbomb's Better Sorting - Food (Normal Weight).esp ActiveHeadbomb's Better Sorting - Ammo.esp ActiveHeadbomb's Better Sorting - Soul Gems (Ranked).esp ActiveHeadbomb's Better Sorting - Books.esp ActiveImprovedScImpUniforms - Main.esp Activelush grass and trees.esp Activeposesivecorpses.esp GhostedWATER.esp Activetorches for RL (happy medium).esp ActiveUncle Sheo.esp ActiveTelRedHair.esp ActiveImproved Eyes Skyrim.esp ActiveNatural Characters and Companions.esp ActiveUFO - Ultimate Follower Overhaul.esp ActiveNote: For safe install need dismiss all your followers, save, delete all included mods, load, save and install UFO. For safe uninstall see special instructions on mod page.Spousetocustomhome.esp ActiveLive Another Life.esp ActiveBashed Patch, 0.esp Active−Unrecognised Plugins Reorder these by hand using your favourite mod ordering utility. WhiterunTreesLite.esp ActiveAlisdairMcKenzie.esp ActiveMoreOrganicCities.esp Activem_longclaw.esp Activealchemistfarmhouse.esp Active PSWith Another Life, if you choose the bandit option, it assigns you to the bandit faction at the beginning then takes that marker off you once you join another faction or (I believe) pay your bounty. Maybe something like that is the problem? If you're a bandit, most other bandits in your hold won't attack you AFAIK, until after the faction change. Personally, if it were me, I'd start with all the mods that change the AI's of the NPCs. Edited May 6, 2012 by eternalautumn Link to comment Share on other sites More sharing options...
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