Russia2012 Posted May 22, 2018 Share Posted May 22, 2018 I am working on a mod for followers and NPCs. I want to make them be able to find and pick up any item that is carryable. I figure carryable items are items I am able to pick up. Does this means that with conditional under the procedure for the package find and acquire I should use is Carryable? I figure this condition would result in npcs picking up armor, weapons, linen wraps, cups , plates, books, buckets, and baskets. I want them to pick these items up as I have recipe which turn them into raw resources which I can use to make things. I also figure it will have them loot dead bodies and harvest plants.I figure with soldiers they would likely take better armor or weapons if theyfind them so I want npcs I create to do the same. Plus I get annoyed with having to spend 15 minutes looting dead bodies. I would rather simply have my npcs pick up anything that is carryable. I also want them to be able to autoacquire arrows. Link to comment Share on other sites More sharing options...
QQuix Posted May 22, 2018 Share Posted May 22, 2018 If you are talking about Oblivion, you may take a look into my conceptual mod "The Collector". It kind of does that (without the NPCs). Link to comment Share on other sites More sharing options...
Russia2012 Posted May 22, 2018 Author Share Posted May 22, 2018 U I am talking about in Skyrim. I want to get all the features I want in my mod. to be honest I do get annoyed when modmakers make a mod that has a laundry list of other mods that I must download in order for it to work. It is my plan to create mod that relies on material found in my mod. I do want to learn how to use conditionals as would like some npcs to wander until morning when they would return to their caves.r Link to comment Share on other sites More sharing options...
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