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[LE] Tips on setting conditionals for NPCs?


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I am working on a mod for followers and NPCs. I want to make them be able to find and pick up any item that is carryable. I figure carryable items are items I am able to pick up. Does this means that with conditional under the procedure for the package find and acquire I should use is Carryable? I figure this condition would result in npcs picking up armor, weapons, linen wraps, cups , plates, books, buckets, and baskets. I want them to pick these items up as I have recipe which turn them into raw resources which I can use to make things. I also figure it will have them loot dead bodies and harvest plants.I figure with soldiers they would likely take better armor or weapons if theyfind them so I want npcs I create to do the same. Plus I get annoyed with having to spend 15 minutes looting dead bodies. I would rather simply have my npcs pick up anything that is carryable. I also want them to be able to autoacquire arrows.

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I am talking about in Skyrim. I want to get all the features I want in my mod. to be honest I do get annoyed when modmakers make a mod that has a laundry list of other mods that I must download in order for it to work. It is my plan to create mod that relies on material found in my mod. I do want to learn how to use conditionals as would like some npcs to wander until morning when they would return to their caves.

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