Dragonflarcos Posted May 6, 2012 Share Posted May 6, 2012 (edited) These mods here are impossible for me to use(except Blackreach railroad and Uncle sheo)http://puu.sh/tdWa Why? They crash after I press continue.The special thing: They're all Playerhome mods.Anny suggestions? PS: MU means markarth underground/undercity Edited May 6, 2012 by Dragonflarcos Link to comment Share on other sites More sharing options...
Dragonflarcos Posted May 6, 2012 Author Share Posted May 6, 2012 Additional Info: I already bash patched and BossedAnd the only player home or new location that actually works is the asteria Link to comment Share on other sites More sharing options...
eternalautumn Posted May 6, 2012 Share Posted May 6, 2012 (edited) Additional Info: I already bash patched and BossedAnd the only player home or new location that actually works is the asteria Have you tried them without Blackreach Railroad? Also, I read about a lot of issues with the Asteria, but I can't confirm because I don't use it. Also, is that your complete modlist? It's been my experience that really big mods that edit a lot of cells across the world will cause conflicts with housing mods, or housing mods that edit the same space. I have a ton of mods and quite a few housing mods, but my game is perfectly stable. Primarily because I make sure that my house mods aren't touching a cell that's being edited by another mod. I also got rid of the majority of my overhaul type mods and downgraded Civil Unrest to the version that doesn't add the soldier camps, and got rid of Ranger Cabins and Ranger Camps because they put houses and campsites around the world and I couldn't be sure where. Blackreach Railroad sounds like an awesome mod but I won't use it because I read it edits a lot of cell spaces. Too many for me to feel comfortable adding with all my house mods. The same for Scenic Carriages which I would *love* to try but I'm afraid to. But you see what I'm getting at, right? Another thing I do before installing a mod is read through the comments and look for reports of CTD's people might be having after installing it. If there are several, I wait for the mod to be updated or I just pass over it. Riverside Lodge is a beautiful house mods, but the description used to warn that some people were gettng CTD's with it and when I installed it, I did too. However, several updates later, it no longer says that in the description and seems to be working beautifully in my game now. Edited May 6, 2012 by eternalautumn Link to comment Share on other sites More sharing options...
Dragonflarcos Posted May 6, 2012 Author Share Posted May 6, 2012 (edited) Additional Info: I already bash patched and BossedAnd the only player home or new location that actually works is the asteria Have you tried them without Blackreach Railroad? Also, I read about a lot of issues with the Asteria, but I can't confirm because I don't use it. Also, is that your complete modlist? It's been my experience that really big mods that edit a lot of cells across the world will cause conflicts with housing mods, or housing mods that edit the same space. I have a ton of mods and quite a few housing mods, but my game is perfectly stable. Primarily because I make sure that my house mods aren't touching a cell that's being edited by another mod. I also got rid of the majority of my overhaul type mods and downgraded Civil Unrest to the version that doesn't add the soldier camps, and got rid of Ranger Cabins and Ranger Camps because they put houses and campsites around the world and I couldn't be sure where. Blackreach Railroad sounds like an awesome mod but I won't use it because I read it edits a lot of cell spaces. Too many for me to feel comfortable adding with all my house mods. The same for Scenic Carriages which I would *love* to try but I'm afraid to. But you see what I'm getting at, right? Another thing I do before installing a mod is read through the comments and look for reports of CTD's people might be having after installing it. If there are several, I wait for the mod to be updated or I just pass over it. Riverside Lodge is a beautiful house mods, but the description used to warn that some people were gettng CTD's with it and when I installed it, I did too. However, several updates later, it no longer says that in the description and seems to be working beautifully in my game now. Yes I tried without blackreach. I've got a damn ton of mods heres my list : Skyrim.esm ActiveUpdate.esm ActiveSkyMoMod.esm ActiveBlackTowerArmory.esm ActiveJSwords.esm ActiveDeus Mons.esmmoonpath.esm ActiveAP Skyrim.esm ActiveApachiiHair.esm ActiveSoS - The Dungeons.esp ActiveSoS - The Wilds.esp ActiveShadow Striping Fix.esp ActiveDFG's Blade & Dagger Sheathe Sounds.esp Activeskyradio.esp ActiveNatural Skyrim Rain.esp ActiveWarmer Magic Lights v2.esp ActiveWeapons and Armor fixes.esp ActiveWeapons and Armor fixes - Hacks.esp ActiveStaticMeshImprovementMod.esp Active83Willows_101BUGS_V4_HighRes.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Crimson Tide - Blood.esp ActivedD - Enhanced Blood Main.esp ActiveLanterns Of Skyrim - Around Cities.esp ActiveLost Art of the Blacksmith.esp ActiveMore Craftables.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}People Have Torches.esp ActiveSabreFurBag.esp ActiveSkyMoMod_lists.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}SpaceWikingSpecialEffectFreyjaGems.esp ActiveTytanis.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Dynavision.esp ActiveWarning: DYNAVISION will work with most ENB configuations, however if you are using ENB, remember to turn OFF the ENB DOF feature in your graphics options cartographers map markers.esp ActiveBlackSacramentArmor.esp ActiveDagger of time.esp ActiveDragonBoneWeaponsComplete.esp ActiveDwarvenArmorWeapons.esp ActiveDwarvenMech.esp Activegeralt_ravenarmor_v02b.esp ActiveGizmodian-Obliviweapons.esp ActiveLFArmors.esp ActiveOmegared99-Compilation.esp ActiveOmegared99-WeaponSets.esp ActiveOmegared99-Compilation-NPC Plugin.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}RealFireArrows.esp ActiveReversedDaggers2.1.esp Activetom349fistweapons.esp ActiveTrissArmorRetextured.esp Activeviciousdawnbreaker.esp ActiveWanderer Armor.esp ActiveWeaponsOf3E.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}Smithing Perks Overhaul - Balanced.esp ActiveNote: Use balanced version with Complete Crafting Overhaul modComplete Crafting Overhaul.esp ActiveNote: Will conflict with mods that modify existing recipes.DeadlyDragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}DeadlyDragonsCreature.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}DeadlyDragonsEF.esp ActiveBetterRiften.esp ActiveBlackTowerUpdate.esp ActiveDeus Mons_WithNPCs.espmoonpath_questdata.esp ActivePinewood Village.espSolitudeCapitalCity.esp ActiveThe Asteria - Dwemer Airship.esp Active2SecShadowWarrior.esp ActiveBetter Dynamic Snow.esp ActiveBetterQuestObjectives.esp ActiveGloriousGrass.esp ActiveMore Dynamic Shadows.esp ActiveWATER.esp ActiveGreenWaterFixForWATER.esp ActiveWATER - Get Wet.esp ActiveDistant Detail.esp ActiveSkyrim Moon Size x1.5.esp ActiveSpells Cast Light.esp ActiveUncle Sheo.espBeautiful Cities.esp ActiveBetter Villages.esp ActiveTRO_BasicNeeds.esp ActiveElementalist.esp ActiveTriRoc Stripper Companion.esp Activedovahkiinrelax.esp ActiveDeadlySpellImpacts.esp ActiveDeadlySpellImpacts - Two Fire.esp ActiveELEMEarthPrison.esp ActiveElemIceWall.esp ActiveFNISspells.esp ActiveDuel - Combat Realism.esp ActiveKillmove +.esp ActiveAP Skyrim.esp ActiveMomoDash.esp ActiveBashed Patch, 0.esp Active−Unrecognised Plugins Reorder these by hand using your favourite mod ordering utility.LB_MuchAdoSnowElves.esm ActiveBetter Forests and Environments.esp ActivePeacefulMudcrabs.esp ActiveDwemerBombs.esp Activehobbithouse.esp ActiveBigger dragons.espFor the Brotherhood Daggers.esp ActiveBecomeKingOfRiverHelm.espLB_MuchAdoSnowElves_PartI.esp ActiveSpaceWikingGlitchRemovalTool.esp ActiveSMEssentialPlayer. It got bossed. And btw: lately i got some random CTD's in wildness and when i enter the bannered mare (rly frustrating) it blackscreens.Sometimes when I walk around and open doors the cell doesnt load completly and it shows me gray rooms with items in the air combined with a freeze.(rare issue) Edited May 6, 2012 by Dragonflarcos Link to comment Share on other sites More sharing options...
jsnider193 Posted May 6, 2012 Share Posted May 6, 2012 not a solution but will potentially give you some info on what running into is the CK section on Navmesh over on the Beth Forums for Skyrim. Talks to this and other issues with cell mods. No real solution there but does talk about some potential workarounds. Link to comment Share on other sites More sharing options...
eternalautumn Posted May 6, 2012 Share Posted May 6, 2012 Off the top of my head, Tytanus (sp?) and your overhaul mods are big mods that modify a lot and are the ones you have to be most careful with. With major mods like that, the fewer mods you have, the better. Deadly Dragons seems to be a pretty big one, too, but I haven't used it. I'm not brave enough. Also, I had CTD's and had to take out the get wet effect for WATER to fix them. Your mileage may vary. I also read that despite what BOSS says, water should be at the very end of your list or very close to it. For city improvement mods, check out the ones you have and see if you can cut back a couple of those or find mods that do most of what you have going there in a single mod rather than having a bunch of mods doing it. Check out Big Dan's Cozier Villages if you haven't. I use that one and it's really good, but I have to load it after my whiterun beautifying mods. It wasn't crashing me but I had some glitches with some of the light placements before I moved it down the load order list. Keep in mind that most of this is pretty much based on opinion. It's the method I use and it's been working pretty well for me. I was having all kinds of CTD's til I reinstalled my game and got a little more philosophical in how I deal with my mods (read "anal"). And like jsnider said, you have to look out for mods with navmesh issues. I don't install mods with a lot of CTD reports or with navmesh issues that haven't been worked out. You could probably get rid of a lot of your fix mods if you try out the unofficial skyrim patch, but again, your mileage may vary. If you do try that one out, I had SIMM installed, I unchecked it but I did not deactivate it because the textures from it on the ropes looked better to me than the other ones I had though USKP fixes mapping to SIMM isn't necessary if you have it. So their forums say. Link to comment Share on other sites More sharing options...
Dragonflarcos Posted May 7, 2012 Author Share Posted May 7, 2012 (edited) Off the top of my head, Tytanus (sp?) and your overhaul mods are big mods that modify a lot and are the ones you have to be most careful with. With major mods like that, the fewer mods you have, the better. Deadly Dragons seems to be a pretty big one, too, but I haven't used it. I'm not brave enough. Also, I had CTD's and had to take out the get wet effect for WATER to fix them. Your mileage may vary. I also read that despite what BOSS says, water should be at the very end of your list or very close to it. For city improvement mods, check out the ones you have and see if you can cut back a couple of those or find mods that do most of what you have going there in a single mod rather than having a bunch of mods doing it. Check out Big Dan's Cozier Villages if you haven't. I use that one and it's really good, but I have to load it after my whiterun beautifying mods. It wasn't crashing me but I had some glitches with some of the light placements before I moved it down the load order list. Keep in mind that most of this is pretty much based on opinion. It's the method I use and it's been working pretty well for me. I was having all kinds of CTD's til I reinstalled my game and got a little more philosophical in how I deal with my mods (read "anal"). And like jsnider said, you have to look out for mods with navmesh issues. I don't install mods with a lot of CTD reports or with navmesh issues that haven't been worked out. You could probably get rid of a lot of your fix mods if you try out the unofficial skyrim patch, but again, your mileage may vary. If you do try that one out, I had SIMM installed, I unchecked it but I did not deactivate it because the textures from it on the ropes looked better to me than the other ones I had though USKP fixes mapping to SIMM isn't necessary if you have it. So their forums say.To be honest I used those mods for long time and they are big mods but they dont touch each other so i dont really see the problem.The major issues came when I tried to install riverhelm and Deus Mons.I dont rly need those mods but i was curious if i am the only one with this kidn of issue and if there's any fix.I downgraded my skyrim to updt 5 (1.4.26.0) to make it compatible with Skyboost's r5.The CTD occurs when I go to this place where I have to fight the first dragon(western watch tower I think) and once when I coc'd to riverwood the cell loaded wrong info.BUT I will try your idea with the city mods. And for the info if somebody is dumb enough to ask: no, i'm not a pirate i bought this game legally EDIT: Couldnt find any big dan's mod in the nexus Edited May 7, 2012 by Dragonflarcos Link to comment Share on other sites More sharing options...
Dragonflarcos Posted May 7, 2012 Author Share Posted May 7, 2012 (edited) I've heard that the loadscreen also could crash when the esm of a player house misses...is that true?thx in advance EDIT: I dont even care anymore about the locationmods, does nobody have a solution for my blackscreen after any houseentering issue? Edited May 7, 2012 by Dragonflarcos Link to comment Share on other sites More sharing options...
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