pra Posted May 23, 2018 Share Posted May 23, 2018 What exactly determines whenever a location appears in the list, when you move a settler or dismiss a companion? Background: I recently noticed that locations I added for this mod appear in that list. How can I prevent that? Link to comment Share on other sites More sharing options...
SKKmods Posted May 23, 2018 Share Posted May 23, 2018 If a Workshop is registered with the WorkshopParent quest WorkshopParentScript.Workshops array it will be in the move to and provisioner list. Example: Boston Airport is a limited workshop settlement but is regestered with and added to the list, Home Plate is not. Once a workshop is registered there is apparently no proven way to remove it (my post a couple of days ago). Link to comment Share on other sites More sharing options...
pra Posted May 23, 2018 Author Share Posted May 23, 2018 Damn. How did this happen? Ok, so, how do I prevent locations from registering with WorkshopParent? Link to comment Share on other sites More sharing options...
SKKmods Posted May 23, 2018 Share Posted May 23, 2018 The ESL/ESP can contain a workshop registration quest using default scripts, so no external BA2 script telltales. Link to comment Share on other sites More sharing options...
pra Posted May 23, 2018 Author Share Posted May 23, 2018 I didn't add any registration quests. Why do my locations appear in the list? Link to comment Share on other sites More sharing options...
speedynl Posted May 23, 2018 Share Posted May 23, 2018 (edited) Damn. How did this happen? Ok, so, how do I prevent locations from registering with WorkshopParent?for what i can remember any place that is a (full 100% working)settlement that use the addlocation script will be addedany player home that don't use that script, and is not a full working settlement will not be added if you made the cell's from you mod working settlement's they are added to parent, if not the problem prolly is the linking to the original workbench(the link make it part of the settlement, but then again i can be wrong, to long ago(to remember) i messed with that stuff Edited May 23, 2018 by speedynl Link to comment Share on other sites More sharing options...
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