Moksha8088 Posted May 24, 2018 Share Posted May 24, 2018 The latest F4SE is out. Link to comment Share on other sites More sharing options...
pra Posted May 24, 2018 Share Posted May 24, 2018 Hooray, two more new pets added? God.....Is there a full changelog somewhere, or is this literally it? Link to comment Share on other sites More sharing options...
HULKHOD3N Posted May 24, 2018 Share Posted May 24, 2018 Hooray, two more new pets added? God.....Is there a full changelog somewhere, or is this literally it? New Pip-Boy Paint Jobs including: the Unstoppables: Grognak, Manta Man, Mistress of Mystery, The Inspector, and Silver Shroud.Anti-Materiel Rifle (AMR)Nuka-Cola Collector Workshop: A new quest, an all-new house, and a full collection of Nuka-Cola themed workshop items.Captain Cosmos: Venture onto the set of the old Captain Cosmos TV show, and obtain a unique weapon, outfit, and set of Power Armor. Link to comment Share on other sites More sharing options...
Evangela Posted May 24, 2018 Share Posted May 24, 2018 So a bunch of BS. There hasn't been anything added to the CC thus far that I've wanted -.- I think my expectations were way too high. I thought there'd be things like NEW LANDS, or something. Something that I would pay money for because something like that takes a ton of time and dedication. Link to comment Share on other sites More sharing options...
metaphorset Posted May 24, 2018 Share Posted May 24, 2018 Hooray, two more new pets added? God.....Is there a full changelog somewhere, or is this literally it? New Pip-Boy Paint Jobs including: the Unstoppables: Grognak, Manta Man, Mistress of Mystery, The Inspector, and Silver Shroud.Anti-Materiel Rifle (AMR)Nuka-Cola Collector Workshop: A new quest, an all-new house, and a full collection of Nuka-Cola themed workshop items.Captain Cosmos: Venture onto the set of the old Captain Cosmos TV show, and obtain a unique weapon, outfit, and set of Power Armor. This is really everything I've ever waited for.Thanks, Banana Softworks Game Studios, you are really the best! Link to comment Share on other sites More sharing options...
Moksha8088 Posted May 24, 2018 Share Posted May 24, 2018 So a bunch of BS. There hasn't been anything added to the CC thus far that I've wanted -.- I think my expectations were way too high. I thought there'd be things like NEW LANDS, or something. Something that I would pay money for because something like that takes a ton of time and dedication.New lands or quest mods are much too big to be micro-transactions. CC content is more along the lines of a postwar chihuahua or a set of calipers. BTW, CC creators should feel free to use these two ideas. Maybe there can be a follow-up Nexus mod to offer a choice of caliper colors. Link to comment Share on other sites More sharing options...
Cecil280 Posted May 24, 2018 Share Posted May 24, 2018 i had spent 7 hours making my mod ;ist downloaded them and seen the f4se was ugggggggg wa\hyyyyyyyyyy Link to comment Share on other sites More sharing options...
lunsmann Posted May 25, 2018 Share Posted May 25, 2018 Anyone else having issues with the latest f4se? I saw all my f4se mods had now been updated, so went ahead and downloaded the latest of everything (including f4se 0.6.9) and updated my game. I have installed the latest f4se but get the warning message that my f4se is .82 when .89 is expected. I have verified the game is definitely updated, and the f4se files are definitely the latest.I have tried the installer version as well with the same result. Link to comment Share on other sites More sharing options...
zZander56 Posted May 25, 2018 Share Posted May 25, 2018 The site says that the a new version is out, and when I download the installer it says 0.6.9 but when I actually install it I can see that the version of f4se is 0.6.8. What's going on here? Link to comment Share on other sites More sharing options...
HULKHOD3N Posted May 26, 2018 Share Posted May 26, 2018 0.6.9- fixes UI.Load deadlock0.6.8- support for runtime 1.10.89- changed locking implementations to BSReadWriteLock- added Scaleform functions to load dds images - MountImage(menuName, pathToMount, mountName) - UnmountImage(menuName, pathToUnmount) - Image is loaded through URLRequest("img://mountName")- added Scaleform receiving function - function onF4SEObjCreated(codeObject:Object):void - This function is called on the menu root document as well as first-level children The version for the latest game build has been updated. Link to comment Share on other sites More sharing options...
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