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Fallout 1.10.89.0 Broke My F4SE


grrlie

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Hooray, two more new pets added?

 

God.....

Is there a full changelog somewhere, or is this literally it?

 

 

  • New Pip-Boy Paint Jobs including: the Unstoppables: Grognak, Manta Man, Mistress of Mystery, The Inspector, and Silver Shroud.
  • Anti-Materiel Rifle (AMR)
  • Nuka-Cola Collector Workshop: A new quest, an all-new house, and a full collection of Nuka-Cola themed workshop items.
  • Captain Cosmos: Venture onto the set of the old Captain Cosmos TV show, and obtain a unique weapon, outfit, and set of Power Armor.
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So a bunch of BS.

 

There hasn't been anything added to the CC thus far that I've wanted -.-

 

I think my expectations were way too high. I thought there'd be things like NEW LANDS, or something. Something that I would pay money for because something like that takes a ton of time and dedication.

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Hooray, two more new pets added?

 

God.....

Is there a full changelog somewhere, or is this literally it?

 

 

  • New Pip-Boy Paint Jobs including: the Unstoppables: Grognak, Manta Man, Mistress of Mystery, The Inspector, and Silver Shroud.
  • Anti-Materiel Rifle (AMR)
  • Nuka-Cola Collector Workshop: A new quest, an all-new house, and a full collection of Nuka-Cola themed workshop items.
  • Captain Cosmos: Venture onto the set of the old Captain Cosmos TV show, and obtain a unique weapon, outfit, and set of Power Armor.

 

 

This is really everything I've ever waited for.

Thanks, Banana Softworks Game Studios, you are really the best!

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So a bunch of BS.

 

There hasn't been anything added to the CC thus far that I've wanted -.-

 

I think my expectations were way too high. I thought there'd be things like NEW LANDS, or something. Something that I would pay money for because something like that takes a ton of time and dedication.

New lands or quest mods are much too big to be micro-transactions. CC content is more along the lines of a postwar chihuahua or a set of calipers.

 

BTW, CC creators should feel free to use these two ideas. Maybe there can be a follow-up Nexus mod to offer a choice of caliper colors.

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Anyone else having issues with the latest f4se? I saw all my f4se mods had now been updated, so went ahead and downloaded the latest of everything (including f4se 0.6.9) and updated my game. I have installed the latest f4se but get the warning message that my f4se is .82 when .89 is expected. I have verified the game is definitely updated, and the f4se files are definitely the latest.

I have tried the installer version as well with the same result.

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0.6.9
- fixes UI.Load deadlock

0.6.8
- support for runtime 1.10.89
- changed locking implementations to BSReadWriteLock
- added Scaleform functions to load dds images
- MountImage(menuName, pathToMount, mountName)
- UnmountImage(menuName, pathToUnmount)
- Image is loaded through URLRequest("img://mountName")
- added Scaleform receiving function
- function onF4SEObjCreated(codeObject:Object):void
- This function is called on the menu root document as well as first-level children

 

The version for the latest game build has been updated.

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