Deleted28058560User Posted May 24, 2018 Share Posted May 24, 2018 Hey i have a question if you can make a Fallout 4 armor model in Blender and how add it to the game ??Could someone write how to add it to the Game ?? Link to comment Share on other sites More sharing options...
FatsackTony1 Posted May 24, 2018 Share Posted May 24, 2018 I've been experimenting with this. FO4 uses .nif files, which aren't native to blender. The process I have got working so far is. 1. Import base or reference model into nifskope 2.0.2. Export as .obj format3. Import .obj into blender4. Edit5. Export as .obj6. Import .obj into Outfit Studio (part of BodySlide program)7. Save as or export as .nif After trying to figure this all out over a few days I think this is the process needed, although I'm a newb when it comes to models textures normal maps, etc. I can script like a boss tho.. Link to comment Share on other sites More sharing options...
Deleted28058560User Posted May 25, 2018 Author Share Posted May 25, 2018 I Have to use a specific version of the Blender for this or is it the latest one ?? Link to comment Share on other sites More sharing options...
deadbeeftffn Posted May 25, 2018 Share Posted May 25, 2018 (edited) I Have to use a specific version of the Blender for this or is it the latest one ??No, the version doesn't matter. One more Step:8.) Open the exported nif in NifSkope again and fix it. Outfit Studio saves/exports the nif as outfit (really? :laugh:) and most often this is not really what you want... Edited May 25, 2018 by deadbeeftffn Link to comment Share on other sites More sharing options...
Deleted28058560User Posted May 25, 2018 Author Share Posted May 25, 2018 I found this tutorial on the web here there is a link https://www.reddit.com/r/FalloutMods/comments/5ilziv/fo4_any_easy_way_to_rig_a_custom_armor_mod/ that what [fadinqsiqnal] wrote. Now im starting to create an armor suited to the basic male body from the game. I hope it will work :smile: Link to comment Share on other sites More sharing options...
payl0ad Posted May 26, 2018 Share Posted May 26, 2018 Keep in mind that going the route from Blender through OutfitStudio into NifSkope will not update collision. To generate new collision, you need to create your meshes in 3dsmax with either the official or unofficial nif plugins. With free tools, you'll need to use an existing nif with a collision shape that's similar to your new mesh (so your mesh has at least somewhat fitting collision). Link to comment Share on other sites More sharing options...
Deleted28058560User Posted May 27, 2018 Author Share Posted May 27, 2018 Oh, How should I do it ?? Link to comment Share on other sites More sharing options...
langnao Posted May 28, 2018 Share Posted May 28, 2018 If you are creating armor/clothing, you don't need collision. Just use the blender-outfit studio work flow. Important is the body weight painting. If you are creating world object, melee weapon, etc then you need collision on the object. Link to comment Share on other sites More sharing options...
Deleted28058560User Posted May 29, 2018 Author Share Posted May 29, 2018 And someone will explain to me how does weight painting work ?? Link to comment Share on other sites More sharing options...
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