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Model create in Blender ?


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I've been experimenting with this. FO4 uses .nif files, which aren't native to blender. The process I have got working so far is.

 

1. Import base or reference model into nifskope 2.0.

2. Export as .obj format

3. Import .obj into blender

4. Edit

5. Export as .obj

6. Import .obj into Outfit Studio (part of BodySlide program)

7. Save as or export as .nif

 

After trying to figure this all out over a few days I think this is the process needed, although I'm a newb when it comes to models textures normal maps, etc. I can script like a boss tho..

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I Have to use a specific version of the Blender for this or is it the latest one ??

No, the version doesn't matter.

 

One more Step:

8.) Open the exported nif in NifSkope again and fix it. Outfit Studio saves/exports the nif as outfit (really? :laugh:) and most often this is not really what you want...

Edited by deadbeeftffn
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Keep in mind that going the route from Blender through OutfitStudio into NifSkope will not update collision. To generate new collision, you need to create your meshes in 3dsmax with either the official or unofficial nif plugins. With free tools, you'll need to use an existing nif with a collision shape that's similar to your new mesh (so your mesh has at least somewhat fitting collision).

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If you are creating armor/clothing, you don't need collision. Just use the blender-outfit studio work flow. Important is the body weight painting. If you are creating world object, melee weapon, etc then you need collision on the object.

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