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Respawning hanging rabbits/pheasents/elfsears and so on.


DredDarkwater77

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I would greatly appriciate any help I can get learning how to make these respawn. I have no exp writing script but am happy to learn if you can point me in the right direction.

 

I also had this problem when modding a house. The problem was, that the whole cell's encounter zone was set to 'noresetzone', so normally nothing will respawn within the house. So I changed the EZ of these particular objects (hanging stuff) to another, with the result that it respawned immediately just by leaving and entering the house. That's not what I wanted, so I added a simple disable-enable-script with time delay. Something like this:

 

 

 

Scriptname newScript extends ObjectReference

import utility

int property TimeToReset auto

Event OnActivate(ObjectReference player)
disable()
utility.WaitGameTime(TimeToReset)
enable()
EndEvent

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