thousande Posted May 25, 2018 Share Posted May 25, 2018 Hi I know I can replace texture in all 4 quads in landscape mode (and press I on the keyboard). I want to replace texture for many cells and the mentioned method feels tidious Is there a more efficient way to change a texture for many cells? I have looked around in FO4Edit, but I have yet to find texture information Thank you in advance for any tips and pointers Regards, Link to comment Share on other sites More sharing options...
payl0ad Posted May 25, 2018 Share Posted May 25, 2018 Well you could replace them globally, if that works for you. That's sort of hacky though, you'll become incompatible to some other mods this way. What are you up to, specifically? Link to comment Share on other sites More sharing options...
thousande Posted May 25, 2018 Author Share Posted May 25, 2018 (edited) Hi If I understand you correctly, changing them globally would also change the land texture in other world spaces / mods as long as my mod is active? If so, It is not an option :smile: Thanks anyway I have a 32x32 cell sized world space where I have used a ground texture in a lot of cells and I have now found a better suited texture, I think.Now I want to replace the 'old' texture in the cells with the 'new' texture. It is no big deal. The mod is early and not that huge. I can eg. manually fix it incrementally here and there using cell replace-in-all-quads in the CK/Land dialog window. I hoped that the cell land texture data for the cell(s) was reachable and writable from somewhere higher up. T Edited May 25, 2018 by thousande Link to comment Share on other sites More sharing options...
zilav Posted May 26, 2018 Share Posted May 26, 2018 xEdit comes with "Replace landscape texture.pas" script. Link to comment Share on other sites More sharing options...
thousande Posted May 26, 2018 Author Share Posted May 26, 2018 @zilav: Thanks! "Replace landscape texture" worked like a charm. Not sure why I did not explore scripts at first ;) Link to comment Share on other sites More sharing options...
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