Aimekat Posted July 15, 2008 Share Posted July 15, 2008 i don't know if this is the right forum for this question; but i'm wondering why, when i look at an object in the CS it has clearly defined NIF and DDS locations and files that it uses. seems simple enough. but when i try to make an object, and goto the previously disclosed location of said files, they don't exist! where are they? where do i find those basic fundamental vanilla NIF and DDS files that the stock objects use? thank you for a quick response to this simple question that probably makes me look like an idiot. heh.. Link to comment Share on other sites More sharing options...
MotS Posted July 15, 2008 Share Posted July 15, 2008 They're inside the .bsa archives. you can ectract them using the oblivion mod manager Link to comment Share on other sites More sharing options...
Aimekat Posted July 15, 2008 Author Share Posted July 15, 2008 ah cool. thanks. i'll try that. :) Link to comment Share on other sites More sharing options...
jaysus Posted July 15, 2008 Share Posted July 15, 2008 *.nif = models*.dds = textures both must correspond since the nif needs its very own dds to show up correctly Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.