AppalachiaNord Posted May 25, 2018 Share Posted May 25, 2018 (edited) Hey Guys and Gals! I'd like to think this is relatively simple. However, I don't have a computer to create mods so I have no clue lol I am asking if someone could create a small mod that turns off the player shouting the typical Dremora taunts when using @DeadraStep 's "Dremora Overhaul And Playable Mod Skyrim Special Edition XboxOne" I'm only asking because in the mod description Deadra said "Sorry but I will no longer be editing this mod." and I have fallen so in love with it I definitely don't want to let it go. It's just pretty annoying to hear upon every swing "YOU. WILL. DIEEE!!!" "FALL BEFORE ME!!!" etc. I'm cool with the grunts and "rrraagghh!" "Huaah!" But those taunts are so frequent (sometimes back to back on each swing "FALL BEFORE ME!!!" "FALL BEFORE ME!!!" "Huaah!" "YOU. WILL. DIEEE!!!") and repetitive I turn off my game and play fallout instead.. :sad: I just like my Skyrim Player Char to be like vanilla (wordless) but still use the custom Dremora dragon shouts Dremora grunts. If anyone could help me I would be eternally grateful. Thank you so much for reading this. Much love. Edited May 25, 2018 by AppalachiaNord Link to comment Share on other sites More sharing options...
Caerulean Posted May 26, 2018 Share Posted May 26, 2018 Fixing this is easy enough, just add GetRandomPercent conditions and maybe timers as well to the dialogues. Unfortunately, I don't have SSE so I can't do this, sorry. 1 Link to comment Share on other sites More sharing options...
AppalachiaNord Posted May 26, 2018 Author Share Posted May 26, 2018 I appreciate the response. But I'm limited by lack of computer and I'm also a console player lol. That's why I'm in plight. I really wish I had the equipment though :( I would be doing this all my self. Link to comment Share on other sites More sharing options...
AppalachiaNord Posted October 2, 2024 Author Share Posted October 2, 2024 On 5/26/2018 at 9:09 AM, Caerulean said: Fixing this is easy enough, just add GetRandomPercent conditions and maybe timers as well to the dialogues. Unfortunately, I don't have SSE so I can't do this, sorry. I have a pc now, could you explain how to do what you mentioned? Link to comment Share on other sites More sharing options...
Caerulean Posted December 30, 2024 Share Posted December 30, 2024 On 10/2/2024 at 8:55 AM, AppalachiaNord said: I have a pc now, could you explain how to do what you mentioned? Â Oh wow, sorry, I've been busy and I've not been checking in here. I wasn't expecting a reply here years later. I haven't been modding so fact-check the info I give below if you can: ^ You can put a GetRandomPercent condition to a dialogue so that the game isn't guaranteed to play it 100% of the time that it can. If there are no or very few other lines in the quest, though, then it's likely that it will get played fairly often still, is my assumption. You can also add a cooldown to dialogue lines via "Hours until reset:". It doesn't have to be hours. Link to comment Share on other sites More sharing options...
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