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Maximum Add-Ins Number?


vicki08

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Good afternoon, everyone!

I apologize that this may be a repeated question on the forums; I even feel as though I have read something about this before, but I am coming up empty on my searches, which may be a result of poor search wording. :confused:

 

Does anyone know off-hand if there is a limit to the number of add-ins that DAO will recognize? I noticed that some of the first mod files that were installed during my massive mod download journey using the DAUpdater are not active in the game, but they work if I re-install them. I was thinking that there is a maximum on the active files in the "add-ins" folder, and the earlier ones are falling off due to that limit.

Am I correct, and if so, what is the maximum?

 

Thanks in advance!

 

Victoria

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DAO does not have any limit on the number of mods that can be installed and active, beyond the likelihood of performance issues and mods conflicts plaguing a heavily modded install.

 

I would typically run between 80 and 90 DAzips (not counting official DLC) + a couple of hundred manual overrides (~7.5 GB), though one playthrough had around 125 DAzips. (Pathetic, I know.)

Edited by theskymoves
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Thanks, TSM!

 

Your response is very good news. I have a whole lotta active mods, and I was sad all afternoon, thinking I was going to have to give some up. :laugh:

Once I "re-install" them using the DAUpdater, they are available again. So I am not quite sure what's going on with it, but as long as they all turn back on, then all is well. :thumbsup:

 

Thanks as always for responding! I appreciate the help so much!

 

 

Victoria

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