Carnatics Posted May 7, 2012 Share Posted May 7, 2012 (edited) okay simple questionif i change the texture of lets say a power armorand add a glowing part to it, i have to unpack the power armor mesh and link the glowmap to the right partsbut if i upload it to the nexus this file will containthe vanilla power armor meshis this okay on the nexus ?! i mean okay it is not allowed to put dlc content here because i could use it without having the dlcbut vanilla content should not be a problem cuz i have to own the maingame to use it right ??? also all the retexture files have the mesh containing (cuz you have to change the texture link pathes<--- so long story short if my mod contains vanilla game content is the uplade okay or not ? if you search "retex" on fo3nexus there are 288 files listet and like i sayed most of them have vanilla mesh content like http://fallout3.nexusmods.com/mods/17067 Edited May 7, 2012 by Carnatics Link to comment Share on other sites More sharing options...
nivea Posted May 7, 2012 Share Posted May 7, 2012 That is perfectly fine to do, so long as your adding somthing and not just uploading vanilla assets to hand out to people who do not have them its fine. Link to comment Share on other sites More sharing options...
Carnatics Posted May 7, 2012 Author Share Posted May 7, 2012 (edited) well thank you for the fast reply and yes it is only for retextured items edit kudos given ;) Edited May 7, 2012 by Carnatics Link to comment Share on other sites More sharing options...
JDFan Posted May 8, 2012 Share Posted May 8, 2012 (edited) For Vanilla content it is fine -- since as you mention they are pretty useless unless you own the game and if you own the game you already have those assets --- where it gets a bit more confusing is if it is an asset from one of the DLCs --- since that content would not be available in the vanilla game yet if you upload the mesh in a mod that would make it available without having to purchase the DLC -- so in most cases Beth prefers those meshes not be included in mods ) Though they usually do not hassle people over it as long as say you place the items in an area only added by the DLC (so that users of the mod would have to modify it themselves if wanting to use the mesh.) So that becomes more of a grey area and where possible it is best to stick to using vanilla assets and leave DLC content out. Edited May 8, 2012 by JDFan Link to comment Share on other sites More sharing options...
Carnatics Posted May 9, 2012 Author Share Posted May 9, 2012 thanks for this reply kudos on the way :) Link to comment Share on other sites More sharing options...
Cyberlazy Posted May 13, 2012 Share Posted May 13, 2012 I heard the way to use DLC assets was to make sure your mod used DLC esm's as a master, resulting in FONV crashing on startup if you don't have the DLC and enable the mod. (Yes people could alter your mod to not use it as a master, maybe resulting in some missing sound/etc, but then they could get the DLC with about as much effort if they wanted to) Link to comment Share on other sites More sharing options...
Carnatics Posted May 13, 2012 Author Share Posted May 13, 2012 I heard the way to use DLC assets was to make sure your mod used DLC esm's as a master, resulting in FONV crashing on startup if you don't have the DLC and enable the mod. (Yes people could alter your mod to not use it as a master, maybe resulting in some missing sound/etc, but then they could get the DLC with about as much effort if they wanted to) i think you might missed the point... if i retex an armor or an weapon..etc i unpack the mesh and link via nifscope the texture or retexture files to it and this makes such retexture files almost complete standalone and at this point i think it is clearly illegal to use anything that was not contained in the vanilla game so i never will use something like that if you just put lets say a gun from zeta somewhere in the wasteland the only file you need to uploade is the espthis ensures that everyone who use this file need to have the dlc sorry for my bad english i am from germany Link to comment Share on other sites More sharing options...
ripple Posted May 15, 2012 Share Posted May 15, 2012 (edited) I heard the way to use DLC assets was to make sure your mod used DLC esm's as a master, resulting in FONV crashing on startup if you don't have the DLC and enable the mod. (Yes people could alter your mod to not use it as a master, maybe resulting in some missing sound/etc, but then they could get the DLC with about as much effort if they wanted to) i think you might missed the point... What he is saying is that even in this instance, your can still make your esp dependent on the DLC as a master, since you still need an esp for the armour to usable in game. Putting the item in a DLC cell would be an additional but not a necessary 'measure' to ensure the person who downloads the mod has the DLC (because in order for an esp to contain edits to a DLC cell, the DLC would have to be one of the masters to begin with). There are always ways to edit the esp to circumvent these things but the majority of players do not know enough to do it themselves. But since you didn't say anything about editing DLC meshes or textures, I guess this is all moot. As Nivea says, it's fine to upload altered base game textures and meshes (and there are countless mods that already do). Edited May 15, 2012 by ripple Link to comment Share on other sites More sharing options...
Carnatics Posted May 16, 2012 Author Share Posted May 16, 2012 thanks a lot to everyone for the informations @ this topic Link to comment Share on other sites More sharing options...
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