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Armor/Weapon Durability


imanoobsowhat27

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Hello, I want to request this:

 


  •  
  • A mod that adds durability to weapons and armors like in Morrowind.
  • A weapon's durability decreases through use, while an armor's durability decreases whenever you are hit.
  • The stronger a weapon's strike or damage received by an armor, the larger the decrease in durability.
  • Once a weapon/armor reaches 0 durability, it breaks.
  • Also, in addition to this, I also want to extend the durability system in which every time you repair your weapon or armor, the maximum durability of your weapon decreases.
  • For enchanted items, you can "salvage" the souls in your enchanted armor/weapon and transfer them to your new equipment. Doing this will destroy your item (much like disenchanting).
  • When you fail to salvage the soul in your enchanted weapon/armor once its durability reaches 0, the soul is released (enchantment is wasted/destroyed).
  • Lastly, weapons/armors can be broken down to ores, and broken items (0 durability weapons/armors) are transformed to ores, which can then be smelted into ingots.

 

I want this because basically items in Skyrim are indestructible. The numbers of the objects build up over time. It just feels wrong. Once I create an item, I'm no longer worried that I will become weak since my weapons and armors are indestructible. I want to always find good use with the ores I find across my journey, and make use of the clutters/unused/weak weapons I find in game. Lastly, I'm sort of affected by Monster Hunter and Minecraft games, because of their crafting system. They're both like Skyrim's, it's just that Monster Hunter focuses on hunting materials (Skyrim's weak point) and Minecraft has a strong focus on sustainability (another weak point of Skyrim).

Edited by imanoobsowhat27
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Hello, I want to request this:

Hi,

 

It will be fine ! in did.

how can we now when this mod will be ?

Can you say me where can i find that if it exist ?

 

Thank. Arno.

 


  •  
  • A mod that adds durability to weapons and armors like in Morrowind.
  • A weapon's durability decreases through use, while an armor's durability decreases whenever you are hit.
  • The stronger a weapon's strike or damage received by an armor, the larger the decrease in durability.
  • Once a weapon/armor reaches 0 durability, it breaks.
  • Also, in addition to this, I also want to extend the durability system in which every time you repair your weapon or armor, the maximum durability of your weapon decreases.
  • For enchanted items, you can "salvage" the souls in your enchanted armor/weapon and transfer them to your new equipment. Doing this will destroy your item (much like disenchanting).
  • When you fail to salvage the soul in your enchanted weapon/armor once its durability reaches 0, the soul is released (enchantment is wasted/destroyed).
  • Lastly, weapons/armors can be broken down to ores, and broken items (0 durability weapons/armors) are transformed to ores, which can then be smelted into ingots.

 

I want this because basically items in Skyrim are indestructible. The numbers of the objects build up over time. It just feels wrong. Once I create an item, I'm no longer worried that I will become weak since my weapons and armors are indestructible. I want to always find good use with the ores I find across my journey, and make use of the clutters/unused/weak weapons I find in game. Lastly, I'm sort of affected by Monster Hunter and Minecraft games, because of their crafting system. They're both like Skyrim's, it's just that Monster Hunter focuses on hunting materials (Skyrim's weak point) and Minecraft has a strong focus on sustainability (another weak point of Skyrim).

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