aw34b6a3y4gt4wa Posted May 26, 2018 Share Posted May 26, 2018 I made a mod which works normally with a mine/tunnel. At the end of the tunnel there's an autoload door which references an autoload door in a worldspace I created. My problem is that the Creation Kit makes a duplicate worldspace with nothing in it so when you go through the door you can't see the original worldspace, just a a big empty plain. I tried setting up the autoload door the other way, so I start in the worldspace and reference the one in the tunnel but that creates a duplicate of the tunnel cell and doesn't show up in the game. I'm not sure what I'm doing wrong. I've made this kind of thing work before and I've tried different experiments with no solution. Either Google doesn't have the answer or I'm not asking the right question. Clearly there's something I'm missing but I don't get it. Hopefully I'm explaining myself properly, if you think you can help please let me know if you need more details. Thanks in advance. Link to comment Share on other sites More sharing options...
Tasheni Posted June 4, 2018 Share Posted June 4, 2018 I didn't have had this problem and I only used load doors for a single house I have created. But I used this tutorial to get the load doors to work:http://tesalliance.org/forums/index.php?/topic/6842-ck-basics-lesson-3/ Look at PartV Linking Doors. Perhaps it will help you. Good luck. Link to comment Share on other sites More sharing options...
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