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Power Scaling


LordAvernus

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So I want to make a Greater Power that scales in damage according to the players level. How would I do that?

 

Also, how much damage per level is suitable enough to keep the ability useful from level one all the way to eighty one?

 

you need 81 versions of your spell and a conditional check on cast that replaces the spell with the next one if the player level is higher than spell level.

 

unless it's a spammable kind of spell, then you don't want a script delaying your cast every time you use it. you would need a more passive way of checking...but i can't think of anything atm (it's 5am here, yawn!)

 

hope it helps

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You could do something with a hidden perk (Or tie it into an existing one), since you can modify spell magnitude based on an actor value through that. Its a bit of a runaround, but better than making 81 versions of a spell. Scripting would be much simpler if you can do that.
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unfortunately player level is not an actor value...I started a thread on using the player's level as a perk multiplier on the bethsoft forums - POST

 

you just need a basic quest script that modifies a variable 1-10 on the player (only NPC scripts use those). the only problem would be compatibility when someone else stumbles upon this genius idea for themselves.

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