LordAvernus Posted May 7, 2012 Share Posted May 7, 2012 So I want to make a Greater Power that scales in damage according to the players level. How would I do that? Also, how much damage per level is suitable enough to keep the ability useful from level one all the way to eighty one? Link to comment Share on other sites More sharing options...
VileTouch Posted May 7, 2012 Share Posted May 7, 2012 So I want to make a Greater Power that scales in damage according to the players level. How would I do that? Also, how much damage per level is suitable enough to keep the ability useful from level one all the way to eighty one? you need 81 versions of your spell and a conditional check on cast that replaces the spell with the next one if the player level is higher than spell level. unless it's a spammable kind of spell, then you don't want a script delaying your cast every time you use it. you would need a more passive way of checking...but i can't think of anything atm (it's 5am here, yawn!) hope it helps Link to comment Share on other sites More sharing options...
eschaeon Posted May 7, 2012 Share Posted May 7, 2012 You could do something with a hidden perk (Or tie it into an existing one), since you can modify spell magnitude based on an actor value through that. Its a bit of a runaround, but better than making 81 versions of a spell. Scripting would be much simpler if you can do that. Link to comment Share on other sites More sharing options...
cscottydont Posted May 7, 2012 Share Posted May 7, 2012 unfortunately player level is not an actor value...I started a thread on using the player's level as a perk multiplier on the bethsoft forums - POST you just need a basic quest script that modifies a variable 1-10 on the player (only NPC scripts use those). the only problem would be compatibility when someone else stumbles upon this genius idea for themselves. Link to comment Share on other sites More sharing options...
Recommended Posts