vectorgorgoth Posted May 26, 2018 Share Posted May 26, 2018 Pretty self explanatory. The lockpicking minigame is actually pretty fun, but the idea of having hardcoded failure thresholds completely ruins it, especially since they made it so you have to be like level 15+ in order to pick the very hardest locks.Right now, it's easier (and MUCH faster) to simply get the "lucky thief" perk, a stack of picks, and try/fail to open an excessively difficult lock until you get in through abusing the RNG.While I don't mind the idea of the lucky thief perk in and of itself, making it so that RNG abuse is the ONLY way for a skilled player to open a difficult lock just feels wrong. Link to comment Share on other sites More sharing options...
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