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The imported .dae model has too tiny bones & they couldn't be attached with the new model.


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So I was just wanted to change the Geralt head into a Kratos head. I was following Marvelmaster's tutorial. I exported the vanilla h_00_mg__geralt.w2mesh as .fbx. Then save the file using visual studio 17 as .dae. But now when I'm importing that .dae file in Blender 2.79b the imported model has too tiny bones.(picture as follows). Also, there is another problem, after transferring the weight & selecting the Kratos head & the bones when I'm selecting 'with empty group' the bones are not attaching with the new Kratos head(the model was perfectly scaled & also mesh name was same). Please help me to fix this.RKbVpsm.jpg

Edited by pritamsarkar
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