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A few questions for you more experienced modders.


Xenogeist

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1. Can I change the color and appearance of water in the creation kit? When I create a new water object it has the color selector available when editing but using it seems to do nothing. I would like to create a red tinged, murky piece of water, is this possible?

 

2. How do I turn an object like a safe into an area transition door? Is this possible using just the creation kit?

 

3. How would I transform an NPC from an animal model into a human model as part of a quest? I'm thinking I'll need 2 versions of this NPC and have one become active and the other inactive when the quest is advanced to a certain point? Is this the best way and how would I do this?

 

4. I was thinking of creating a sword in the stone style quest, how do I make it so the player can see a sword but is unable to interact with it until a certain point in a questline is reached?

 

Sorry for this bombardment of questions, they've been slowly accumulating as I endeavor to make my first mod. As you can probably tell, I'm still a noob to this stuff so I appreciate any advice or tips.

Edited by Xenogeist
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(2) To make a safe into a load door, you would copy a door and give it a new name, thereby creating a new object. Then you would change the mesh path on this door to use the safe mesh.

 

(3) Having two actors which you enable and disable as needed would be the easiest approach.

 

(4) You could make a static sword in the stone and a another one that you could interact with. You would place them both in the same space and enable and disable as needed just like in #3.

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(2) To make a safe into a load door, you would copy a door and give it a new name, thereby creating a new object. Then you would change the mesh path on this door to use the safe mesh.

 

Thats just too simple David, lets suggest an annoying complicated way that will be ignored in favor of it.

 

Making a safe a door the hard way and only use it if you want to waste time, poly counts, and texture memory:

1. duplicate a static object and change the mesh path to the safe.

2. place the safe and a door in the same spot.

3. scale the door so it hides inside the safe.

 

Oh Op dont follow my suggestion, I am just having fun.

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Then you would change the mesh path on this door to use the safe mesh.

 

 

 

Can you elaborate on this point please? I've tried to change the model, and I've found the mesh folder in the skyrim folder but there are only two files in there as far as I can see.

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If you found the folder where it should be then you know how to do that, but since there is no doors in there you need to extract them from the .bsa file.

 

http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction

 

I suggest make a separate folder and extract everything in the .bsa's into it. now its just a matter of copy and paste what you need to the data directory and deleting them from there when you are finished.

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