DropOfNicotine Posted May 27, 2018 Share Posted May 27, 2018 Hello there! I'm looking for a mod that disables constraints for attributes, especially for damage. I have already have a mod that allows player to increase stats further 100, but with vanilla formula limitations it is little incentive. I would be really appreciate if someone recommend me a mod affecting the topic problem.Thanks! Link to comment Share on other sites More sharing options...
lubronbrons Posted May 27, 2018 Share Posted May 27, 2018 damage ? maybe... this (?) --> https://www.nexusmods.com/oblivion/mods/47002 Link to comment Share on other sites More sharing options...
DropOfNicotine Posted May 28, 2018 Author Share Posted May 28, 2018 (edited) Thank you for your advice! But..."- skill or attribute that more than 100 will NOT added to calculation. This is to preserve the game balancesome boss or hardcore enemies usually have something like STR 100, Combat skill 100, Magic skill 100, etc..."The main point was adding influence to attributes higher than 100. But as I've read from description I can manually customise critical hit probability to 100 and set small damage multiplier as if only strength is affecting on it. And I'll edit the multiplier a bit every time my key damage attribute grows.It is not very convinient, but better than nothing.Thanks again! Edited May 28, 2018 by DropOfNicotine Link to comment Share on other sites More sharing options...
Zovoct Posted June 12, 2018 Share Posted June 12, 2018 Look for JRoush's AV Uncapper mod and the accompanying AV Uncapper Settings Fixed mod. This implements new calculations to account for stats over 100, all the way to 255 (after this the value rolls over to 0) Link to comment Share on other sites More sharing options...
lubronbrons Posted June 12, 2018 Share Posted June 12, 2018 Oblivion base stat limit is not convenient at all...I think the reason the developer choose 100 as the upper limit is for less data storage reasonshowever we can still reach more than 255 stats without reset with simple trick, just equip anything until it goes more than 255 and the skill will retainso....my suggestion is don't use mod that unlock stat until 255 because it can break some modsexample,mod from DA, for sprint running he use syntax ModAV 150... if the player reach 150 Speed the DA sprint mod will not working properly150 (base) + 150 (modifier from DA sprint) = 300 mod 255 (av cap) = 45 --> with base speed 150 DA sprint speed will be slower rather than fasterwell I don't know how much mods out there that using ModAV causing stat can go to 200'sbut conclusion is uncapper is not that mod friendly Link to comment Share on other sites More sharing options...
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