asanovic7 Posted July 15, 2008 Share Posted July 15, 2008 Here is the load order I currently mustered(only ones that are included in load order- others are pretty much optimisation graphic mods along with armours and django like mods) Oblivion.esmScreenEffects.esmCobl Main.esmArmamentarium.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmMart's Monster Mod for OOO.esmTamrielTravellers.esmBathingMod_Base.esmAdrenaline Locational Masterfile.esmHorseCombatMaster.esmTNR ALL RACES FINAL.esp - bashed patchHrmnsOblivionScriptOptimizationv1.0.espUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espNatural_Weather_with_darker_Nights_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espIWR-Lights.esp(optimised version)IWR-Windows.espIWR-Shutters.espBook Jackets Oblivion.espChaseCameraMod.espDays&Months.esplantern.espOblivion Cats v0.22b.espOL_CustomPaintings.espPersuasionOverhaul.espLiving Economy.espLiving Economy - Items.espCutthroat Merchants.espmoDem's City Life.espFF_Real_Thirst.espChoices and Consequences.espAdonnays Elven Weaponry.espArmamentariumArmor4Npcs.espArmamentariumWeapons4Npcs.espArmamentariumKatanas.esp - is this neededDMACArmor.espLadiesOrcish.espsamurai.espThieves Arsenal.espRope Ladders v1.espExnemEyeCandy.espStockClothingArmor-forExnems.espLC-Compilation-Exnem.espBloodeus'UniqueStuff.espExnemEC_Warrior01.espSlof's Horses Base.espxuldarkforest.esp - should this be after lost spiresCobl Glue.espOOO 1.32-Cobl.espCobl Tweaks.espBob's Armory Oblivion.espOscuro's_Oblivion_Overhaul.espOOO-Water_Weeds.espChoices and Consequences - OOO.espMart's Monster Mod for OOO.espChoices and Consequences - MMM.espMart's Monster Mod - Foxes.espMart's Monster Mod - Extra Wounding.espTamrielTravellers.espTamrielTravellerAdvScript.espTamrielTravellersItemsNPC.espTamrielTravellersItemsCobl.espArmamentariumWeapons4OOO.espOOO-Armor.espPersuasionOverhaul_MMM.espPersuasionOverhaul_OOO.espStockClothingArmor-forExnems - OOO Patch.espClocksOfCyrodiil.espCyrodiil transportation network 1.3.espIvellon.espArmoryLab.espBravilSeaDomes.espJagnot- Imperial City Library V1.3.espShady Sam Plus.espVaultsofCyrodiil.espza_bankmod.espThe Lost Spires.esp - is this the right position or not?Origin of the Mages Guild.espxulStendarrValley.espxulAncientYews.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV_withoutWheat.espLostSpires-DarkForest patch.esp_burning_kvatch.espNatural_Vegetation_by_Max_Tael.espHarvest [Flora].espDousing The Flames.espgardening.espImmersiveHealthIndication.espSalmo the Baker, Cobl.espSA Social Alertness.espvn_goldweight.espRoleplaying Dialogues.espMidasSpells.espMidas OscuroGems.espJADPolymorphSpellv3.espPJs Spell Compendium - Spell Requirements.espSupremeMagicka.espSM_OOO.espSM_MMMCompatability.espSM_UnlockSpells.espDiverse Effect Icons for SM.espPestilent Afflictions.espattack and hide medium v2.1.espStealthOverhaul.espStealth Entrances v1.espNo psychic guards harder fix.espRenGuardOverhaul.espAdrenaline-Fuelled Combat.espAdrenaline Fuelled Archery- Bow Sway.espLocational Damage- Core.espLocational Damage- Effects.espLocational Damage- Accurate Armour Damage.espBathingMod_Soap.espBathingMod_Bathroom_Upgrades.espBathingMod_Placeable_Bathtubs.espRealSleep.espRealHungerv1.4.espStumbleRunningBackwards.espRealisticFatigue.espRealisticRunning.espRealisticHealth.espANB_Dynamic_Regen.espCirc Vamp Aesthetics.esp - should I deactivate it because of thirst hunger mods?OOO-Level_Slow.esp_darker_dungeons.espScreenControls.espBashed Patch, 0.esp - alchemist lists, import graphics (from stock armor for exnem, adonnay elven weaponry and lc compilation like fcom helper suggested- should I deactivate those mods or keeping them activated because of cell changes?), import npc faces, leveld list merge, bow fix etc.Streamline 3.1.espDeadlyReflex - Combat Moves.espDeadly Reflex - Timed Block no other changes.espMounted_Spellcasting Deadly Reflex Compatible.esp I have adjusted their load order with the use of fcom helper, some I adjusted by hand(realistic running and realistic health, bladeus also and stumble when running backwards). Deadly reflex combat moves should be last, right?Also, any opinions or knowledges from anyone would be most helpful, things like can origins of the mage and choices and consequences work together, ooo replaces factions from oblivion cats, will oblivion cats work without "large" problems or..Any thought is welcome.. I am thinking of making some compability patch for all those mods by fixing conflicts, so that's one of the reasons why any thoughts or opinions are most welcome. Thanks in advance p.s.For ivellon I will find myself cyrodil border network like fcom helper suggested. Do I need these two with ooo or not?Dungeon Actors Have Torches 1.6 CT.espExterior Actors Have Torches 1.3 CT.esp This add on from mmm makes a "constant casting some unknown speel with every npc and pc in a game": Mart's Monster Mod - Looting NPCs & Creatures.esp Thanks anyway if you read it so far ;) Cheers Link to comment Share on other sites More sharing options...
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