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Any opinions, please!


asanovic7

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Here is the load order I currently mustered(only ones that are included in load order- others are pretty much optimisation graphic mods along with armours and django like mods)

 

Oblivion.esm

ScreenEffects.esm

Cobl Main.esm

Armamentarium.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

Mart's Monster Mod for OOO.esm

TamrielTravellers.esm

BathingMod_Base.esm

Adrenaline Locational Masterfile.esm

HorseCombatMaster.esm

TNR ALL RACES FINAL.esp - bashed patch

HrmnsOblivionScriptOptimizationv1.0.esp

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

Natural_Weather_with_darker_Nights_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

IWR-Lights.esp(optimised version)

IWR-Windows.esp

IWR-Shutters.esp

Book Jackets Oblivion.esp

ChaseCameraMod.esp

Days&Months.esp

lantern.esp

Oblivion Cats v0.22b.esp

OL_CustomPaintings.esp

PersuasionOverhaul.esp

Living Economy.esp

Living Economy - Items.esp

Cutthroat Merchants.esp

moDem's City Life.esp

FF_Real_Thirst.esp

Choices and Consequences.esp

Adonnays Elven Weaponry.esp

ArmamentariumArmor4Npcs.esp

ArmamentariumWeapons4Npcs.esp

ArmamentariumKatanas.esp - is this needed

DMACArmor.esp

LadiesOrcish.esp

samurai.esp

Thieves Arsenal.esp

Rope Ladders v1.esp

ExnemEyeCandy.esp

StockClothingArmor-forExnems.esp

LC-Compilation-Exnem.esp

Bloodeus'UniqueStuff.esp

ExnemEC_Warrior01.esp

Slof's Horses Base.esp

xuldarkforest.esp - should this be after lost spires

Cobl Glue.esp

OOO 1.32-Cobl.esp

Cobl Tweaks.esp

Bob's Armory Oblivion.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Water_Weeds.esp

Choices and Consequences - OOO.esp

Mart's Monster Mod for OOO.esp

Choices and Consequences - MMM.esp

Mart's Monster Mod - Foxes.esp

Mart's Monster Mod - Extra Wounding.esp

TamrielTravellers.esp

TamrielTravellerAdvScript.esp

TamrielTravellersItemsNPC.esp

TamrielTravellersItemsCobl.esp

ArmamentariumWeapons4OOO.esp

OOO-Armor.esp

PersuasionOverhaul_MMM.esp

PersuasionOverhaul_OOO.esp

StockClothingArmor-forExnems - OOO Patch.esp

ClocksOfCyrodiil.esp

Cyrodiil transportation network 1.3.esp

Ivellon.esp

ArmoryLab.esp

BravilSeaDomes.esp

Jagnot- Imperial City Library V1.3.esp

Shady Sam Plus.esp

VaultsofCyrodiil.esp

za_bankmod.esp

The Lost Spires.esp - is this the right position or not?

Origin of the Mages Guild.esp

xulStendarrValley.esp

xulAncientYews.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV_withoutWheat.esp

LostSpires-DarkForest patch.esp

_burning_kvatch.esp

Natural_Vegetation_by_Max_Tael.esp

Harvest [Flora].esp

Dousing The Flames.esp

gardening.esp

ImmersiveHealthIndication.esp

Salmo the Baker, Cobl.esp

SA Social Alertness.esp

vn_goldweight.esp

Roleplaying Dialogues.esp

MidasSpells.esp

Midas OscuroGems.esp

JADPolymorphSpellv3.esp

PJs Spell Compendium - Spell Requirements.esp

SupremeMagicka.esp

SM_OOO.esp

SM_MMMCompatability.esp

SM_UnlockSpells.esp

Diverse Effect Icons for SM.esp

Pestilent Afflictions.esp

attack and hide medium v2.1.esp

StealthOverhaul.esp

Stealth Entrances v1.esp

No psychic guards harder fix.esp

RenGuardOverhaul.esp

Adrenaline-Fuelled Combat.esp

Adrenaline Fuelled Archery- Bow Sway.esp

Locational Damage- Core.esp

Locational Damage- Effects.esp

Locational Damage- Accurate Armour Damage.esp

BathingMod_Soap.esp

BathingMod_Bathroom_Upgrades.esp

BathingMod_Placeable_Bathtubs.esp

RealSleep.esp

RealHungerv1.4.esp

StumbleRunningBackwards.esp

RealisticFatigue.esp

RealisticRunning.esp

RealisticHealth.esp

ANB_Dynamic_Regen.esp

Circ Vamp Aesthetics.esp - should I deactivate it because of thirst hunger mods?

OOO-Level_Slow.esp

_darker_dungeons.esp

ScreenControls.esp

Bashed Patch, 0.esp - alchemist lists, import graphics (from stock armor for exnem, adonnay elven weaponry and lc compilation like fcom helper suggested- should I deactivate those mods or keeping them activated because of cell changes?), import npc faces, leveld list merge, bow fix etc.

Streamline 3.1.esp

DeadlyReflex - Combat Moves.esp

Deadly Reflex - Timed Block no other changes.esp

Mounted_Spellcasting Deadly Reflex Compatible.esp

 

 

I have adjusted their load order with the use of fcom helper, some I adjusted by hand(realistic running and realistic health, bladeus also and stumble when running backwards). Deadly reflex combat moves should be last, right?

Also, any opinions or knowledges from anyone would be most helpful, things like can origins of the mage and choices and consequences work together, ooo replaces factions from oblivion cats, will oblivion cats work without "large" problems or..

Any thought is welcome.. I am thinking of making some compability patch for all those mods by fixing conflicts, so that's one of the reasons why any thoughts or opinions are most welcome.

 

Thanks in advance

 

p.s.

For ivellon I will find myself cyrodil border network like fcom helper suggested.

 

Do I need these two with ooo or not?

Dungeon Actors Have Torches 1.6 CT.esp

Exterior Actors Have Torches 1.3 CT.esp

 

This add on from mmm makes a "constant casting some unknown speel with every npc and pc in a game":

Mart's Monster Mod - Looting NPCs & Creatures.esp

 

 

Thanks anyway if you read it so far ;)

 

Cheers

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