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Potions causing drunkness effect - problem getting it to work


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Right.

So I tried to make it less desirable to drink potions mid combat (White Raffard Decoction + White honey spam?) so that drinking a potion or white honey would cause Geralt to get briefly drunk (for like 20 seconds).

 

I've been editing both:

Effects_potions xml

def_item_alchemy_potion

 

by adding <a>alco_toxicity</a> in item abilities (similar like alcoholic beverages have)

that didn't work. So I tried a little more extreme things like adding some alcohol tags, causing them to act additionally as beverages that induce wellhydrated effect. Nothing works. Screen get's blurry and drunk for a mere second and then goes back to normal as usual. I'm at loss here.

 

Any smart guy/girl have any idea what am I doing wrong? Why I'm unable to get drunk from drinking potions?

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